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608
lwcomponents/dropper.lua
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608
lwcomponents/dropper.lua
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local utils = ...
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local S = utils.S
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if utils.digilines_supported or utils.mesecon_supported then
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local function drop_pos (pos, node)
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if node.param2 == 0 then
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return { x = pos.x, y = pos.y, z = pos.z - 1 }
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elseif node.param2 == 1 then
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return { x = pos.x - 1, y = pos.y, z = pos.z }
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elseif node.param2 == 2 then
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return { x = pos.x, y = pos.y, z = pos.z + 1 }
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elseif node.param2 == 3 then
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return { x = pos.x + 1, y = pos.y, z = pos.z }
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else
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return { x = pos.x, y = pos.y, z = pos.z }
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end
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end
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local function send_drop_message (pos, slot, name, qty)
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if utils.digilines_supported then
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local meta = minetest.get_meta (pos)
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if meta then
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local channel = meta:get_string ("channel")
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if channel:len () > 0 then
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utils.digilines_receptor_send (pos,
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utils.digilines_default_rules,
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channel,
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{ action = "drop",
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name = name,
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slot = slot,
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qty = qty })
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end
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end
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end
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end
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-- slot:
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-- nil or "nil"- next item, no drop if empty, max qty or less of first found item
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-- number - qty items from slot, no drop if empty, max qty or less
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-- string - name of item to drop, no drop if none, max qty or less
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local function drop_item (pos, node, slot, qty)
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local meta = minetest.get_meta (pos)
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if meta then
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local inv = meta:get_inventory ()
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if inv then
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local item
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if qty then
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qty = tonumber (qty)
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end
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if not qty then
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qty = tonumber (meta:get_string ("quantity")) or 1
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end
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qty = math.max (qty, 1)
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if not slot or (type (slot) == "string" and slot == "nil") then
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local slots = inv:get_size ("main")
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for i = 1, slots do
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local stack = inv:get_stack ("main", i)
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if not stack:is_empty () and stack:get_count () > 0 then
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item = stack:get_name ()
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break
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end
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end
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slot = nil
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elseif type (slot) == "string" then
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item = slot
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slot = nil
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else
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slot = tonumber (slot)
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end
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if slot then
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local stack = inv:get_stack ("main", slot)
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if not stack:is_empty () and stack:get_count () > 0 then
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item = stack:get_name ()
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local drop
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if stack:get_count () >= qty then
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drop = qty
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stack:set_count (stack:get_count () - qty)
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inv:set_stack ("main", slot, stack)
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else
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drop = stack:get_count ()
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inv:set_stack ("main", slot, nil)
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end
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if drop > 0 then
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utils.item_drop (ItemStack (item.." "..drop), nil, drop_pos (pos, node))
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send_drop_message (pos, slot, item, drop)
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return true, slot, item
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end
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end
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elseif item then
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local slots = inv:get_size ("main")
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local drop = 0
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for i = 1, slots do
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local stack = inv:get_stack ("main", i)
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if not stack:is_empty () and stack:get_count () > 0 then
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if item == stack:get_name () then
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local remain = qty - drop
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slot = (slot and -1) or i
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if stack:get_count () > remain then
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stack:set_count (stack:get_count () - remain)
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drop = qty
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inv:set_stack ("main", i, stack)
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else
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drop = drop + stack:get_count ()
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inv:set_stack ("main", i, nil)
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end
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end
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end
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if drop == qty then
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break
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end
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end
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if drop > 0 then
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utils.item_drop (ItemStack (item.." "..drop), nil, drop_pos (pos, node))
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send_drop_message (pos, slot, item, drop)
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return true, slot, item
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end
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end
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end
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end
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return false
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end
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local function get_formspec ()
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return
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"formspec_version[3]\n"..
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"size[11.75,13.75;true]\n"..
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"field[1.0,1.0;4.0,0.8;channel;Channel;${channel}]"..
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"button[5.5,1.0;2.0,0.8;setchannel;Set]"..
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"list[context;main;1.0,2.5;4,4;]"..
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"list[current_player;main;1.0,8.0;8,4;]"..
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"listring[]"..
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"field[6.5,2.9;2.75,0.8;quantity;Qty;${quantity}]"..
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"button[9.25,2.9;1.5,0.8;setquantity;Set]"
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end
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local function after_place_base (pos, placer, itemstack, pointed_thing)
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local meta = minetest.get_meta (pos)
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meta:set_string ("inventory", "{ main = { } }")
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meta:set_string ("quantity", "1")
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meta:set_string ("formspec", get_formspec ())
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local inv = meta:get_inventory ()
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inv:set_size ("main", 16)
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inv:set_width ("main", 4)
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end
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local function after_place_node (pos, placer, itemstack, pointed_thing)
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after_place_base (pos, placer, itemstack, pointed_thing)
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utils.pipeworks_after_place (pos)
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-- If return true no item is taken from itemstack
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return false
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end
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local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
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after_place_base (pos, placer, itemstack, pointed_thing)
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if placer and placer:is_player () then
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local meta = minetest.get_meta (pos)
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meta:set_string ("owner", placer:get_player_name ())
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meta:set_string ("infotext", "Dropper (owned by "..placer:get_player_name ()..")")
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end
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utils.pipeworks_after_place (pos)
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-- If return true no item is taken from itemstack
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return false
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end
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local function on_receive_fields (pos, formname, fields, sender)
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if not utils.can_interact_with_node (pos, sender) then
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return
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end
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if fields.setchannel then
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local meta = minetest.get_meta (pos)
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if meta then
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meta:set_string ("channel", fields.channel)
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end
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end
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if fields.setquantity then
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local meta = minetest.get_meta (pos)
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if meta then
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local qty = math.max (tonumber (fields.quantity or 1) or 1, 1)
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meta:set_string ("quantity", tostring (qty))
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end
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end
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end
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local function can_dig (pos, player)
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if not utils.can_interact_with_node (pos, player) then
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return false
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end
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local meta = minetest.get_meta (pos)
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if meta then
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local inv = meta:get_inventory ()
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if inv then
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if not inv:is_empty ("main") then
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return false
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end
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end
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end
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return true
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end
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local function on_blast (pos, intensity)
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local meta = minetest.get_meta (pos)
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if meta then
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if intensity >= 1.0 then
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local inv = meta:get_inventory ()
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if inv then
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local slots = inv:get_size ("main")
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for slot = 1, slots do
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local stack = inv:get_stack ("main", slot)
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if stack and not stack:is_empty () then
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if math.floor (math.random (0, 5)) == 3 then
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utils.item_drop (stack, nil, pos)
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else
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utils.on_destroy (stack)
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end
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end
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end
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end
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minetest.remove_node (pos)
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else -- intensity < 1.0
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local inv = meta:get_inventory ()
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if inv then
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local slots = inv:get_size ("main")
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for slot = 1, slots do
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local stack = inv:get_stack ("main", slot)
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if stack and not stack:is_empty () then
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utils.item_drop (stack, nil, pos)
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end
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end
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end
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local node = minetest.get_node_or_nil (pos)
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if node then
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local items = minetest.get_node_drops (node, nil)
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if items and #items > 0 then
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local stack = ItemStack (items[1])
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if stack then
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utils.item_drop (stack, nil, pos)
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minetest.remove_node (pos)
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end
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end
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end
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end
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end
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end
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local function on_rightclick (pos, node, clicker, itemstack, pointed_thing)
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if not utils.can_interact_with_node (pos, clicker) then
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if clicker and clicker:is_player () then
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local owner = "<unknown>"
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local meta = minetest.get_meta (pos)
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if meta then
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owner = meta:get_string ("owner")
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end
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local spec =
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"formspec_version[3]"..
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"size[8.0,4.0,false]"..
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"label[1.0,1.0;Owned by "..minetest.formspec_escape (owner).."]"..
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"button_exit[3.0,2.0;2.0,1.0;close;Close]"
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minetest.show_formspec (clicker:get_player_name (),
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"lwcomponents:component_privately_owned",
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spec)
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end
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else
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local meta = minetest.get_meta (pos)
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if meta then
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if meta:get_string ("quantity") == "" then
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meta:set_string ("quantity", "1")
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meta:set_string ("formspec", get_formspec ())
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end
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end
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end
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return itemstack
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end
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local function digilines_support ()
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if utils.digilines_supported then
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return
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{
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wire =
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{
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rules = utils.digilines_default_rules,
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},
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effector =
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{
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action = function (pos, node, channel, msg)
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local meta = minetest.get_meta(pos)
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if meta then
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local this_channel = meta:get_string ("channel")
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if this_channel ~= "" and this_channel == channel and
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type (msg) == "string" then
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local m = { }
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for w in string.gmatch(msg, "[^%s]+") do
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m[#m + 1] = w
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end
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if m[1] == "drop" then
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if m[2] and tonumber (m[2]) then
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m[2] = tonumber (m[2])
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end
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if m[3] and tonumber (m[3]) then
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m[3] = tonumber (m[3])
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else
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m[3] = nil
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end
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drop_item (pos, node, m[2], m[3])
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end
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end
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end
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end,
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}
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}
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end
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return nil
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end
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local function mesecon_support ()
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if utils.mesecon_supported then
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return
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{
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effector =
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{
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rules = utils.mesecon_flat_rules,
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action_on = function (pos, node)
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drop_item (pos, node)
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end
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}
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}
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end
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return nil
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end
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local function pipeworks_support ()
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if utils.pipeworks_supported then
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return
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{
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priority = 100,
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input_inventory = "main",
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connect_sides = { left = 1, right = 1, back = 1, bottom = 1, top = 1 },
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insert_object = function (pos, node, stack, direction)
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local meta = minetest.get_meta (pos)
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local inv = (meta and meta:get_inventory ()) or nil
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if inv then
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return inv:add_item ("main", stack)
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end
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return stack
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end,
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can_insert = function (pos, node, stack, direction)
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local meta = minetest.get_meta (pos)
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local inv = (meta and meta:get_inventory ()) or nil
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if inv then
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return inv:room_for_item ("main", stack)
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end
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return false
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end,
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can_remove = function (pos, node, stack, dir)
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-- returns the maximum number of items of that stack that can be removed
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local meta = minetest.get_meta (pos)
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local inv = (meta and meta:get_inventory ()) or nil
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if inv then
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local slots = inv:get_size ("main")
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for i = 1, slots, 1 do
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local s = inv:get_stack ("main", i)
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if s and not s:is_empty () and utils.is_same_item (stack, s) then
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return s:get_count ()
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end
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end
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end
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return 0
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end,
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remove_items = function (pos, node, stack, dir, count)
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-- removes count items and returns them
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local meta = minetest.get_meta (pos)
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local inv = (meta and meta:get_inventory ()) or nil
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local left = count
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if inv then
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local slots = inv:get_size ("main")
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for i = 1, slots, 1 do
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local s = inv:get_stack ("main", i)
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if s and not s:is_empty () and utils.is_same_item (s, stack) then
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if s:get_count () > left then
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s:set_count (s:get_count () - left)
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inv:set_stack ("main", i, s)
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left = 0
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else
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left = left - s:get_count ()
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inv:set_stack ("main", i, nil)
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end
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end
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if left == 0 then
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break
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end
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end
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end
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local result = ItemStack (stack)
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result:set_count (count - left)
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return result
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end
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}
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end
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return nil
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end
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local dropper_groups = { cracky = 3, wires_connect = 1 }
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if utils.pipeworks_supported then
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dropper_groups.tubedevice = 1
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dropper_groups.tubedevice_receiver = 1
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end
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minetest.register_node("lwcomponents:dropper", {
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description = S("Dropper"),
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tiles = { "lwdropper.png", "lwdropper.png", "lwdropper.png",
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"lwdropper.png", "lwdropper.png", "lwdropper_face.png"},
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is_ground_content = false,
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groups = table.copy (dropper_groups),
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--sounds = default.node_sound_stone_defaults (),
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paramtype = "none",
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param1 = 0,
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paramtype2 = "facedir",
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param2 = 1,
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floodable = false,
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_digistuff_channelcopier_fieldname = "channel",
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mesecons = mesecon_support (),
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digiline = digilines_support (),
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tube = pipeworks_support (),
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on_receive_fields = on_receive_fields,
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after_place_node = after_place_node,
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can_dig = can_dig,
|
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after_dig_node = utils.pipeworks_after_dig,
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on_blast = on_blast,
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on_rightclick = on_rightclick
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})
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|
||||
|
||||
|
||||
minetest.register_node("lwcomponents:dropper_locked", {
|
||||
description = S("Dropper (locked)"),
|
||||
tiles = { "lwdropper.png", "lwdropper.png", "lwdropper.png",
|
||||
"lwdropper.png", "lwdropper.png", "lwdropper_face.png"},
|
||||
is_ground_content = false,
|
||||
groups = table.copy (dropper_groups),
|
||||
--sounds = default.node_sound_stone_defaults (),
|
||||
paramtype = "none",
|
||||
param1 = 0,
|
||||
paramtype2 = "facedir",
|
||||
param2 = 1,
|
||||
floodable = false,
|
||||
_digistuff_channelcopier_fieldname = "channel",
|
||||
|
||||
mesecons = mesecon_support (),
|
||||
digiline = digilines_support (),
|
||||
tube = pipeworks_support (),
|
||||
|
||||
on_receive_fields = on_receive_fields,
|
||||
after_place_node = after_place_node_locked,
|
||||
can_dig = can_dig,
|
||||
after_dig_node = utils.pipeworks_after_dig,
|
||||
on_blast = on_blast,
|
||||
on_rightclick = on_rightclick
|
||||
})
|
||||
|
||||
|
||||
|
||||
utils.hopper_add_container({
|
||||
{"top", "lwcomponents:dropper", "main"}, -- take items from above into hopper below
|
||||
{"bottom", "lwcomponents:dropper", "main"}, -- insert items below from hopper above
|
||||
{"side", "lwcomponents:dropper", "main"}, -- insert items from hopper at side
|
||||
})
|
||||
|
||||
|
||||
|
||||
utils.hopper_add_container({
|
||||
{"top", "lwcomponents:dropper_locked", "main"}, -- take items from above into hopper below
|
||||
{"bottom", "lwcomponents:dropper_locked", "main"}, -- insert items below from hopper above
|
||||
{"side", "lwcomponents:dropper_locked", "main"}, -- insert items from hopper at side
|
||||
})
|
||||
|
||||
|
||||
end -- utils.digilines_supported or utils.mesecon_supported
|
||||
|
||||
|
||||
|
||||
--
|
437
lwcomponents/dummy_player.lua
Normal file
437
lwcomponents/dummy_player.lua
Normal file
|
@ -0,0 +1,437 @@
|
|||
|
||||
|
||||
local function get_dummy_player (as_player, name, pos, look_dir, controls, velocity,
|
||||
hp, armor_groups, properties, nametag, breath)
|
||||
local obj_as_player = as_player ~= false
|
||||
local obj_name = name or ""
|
||||
local obj_pos = vector.new (pos or { x = 0, y = 0, z = 0 })
|
||||
local obj_look_dir = vector.new (look_dir or { x = 0, y = 0, z = 0 })
|
||||
local obj_controls = table.copy (controls or { })
|
||||
local obj_velocity = vector.new (velocity or { x = 0, y = 0, z = 0 })
|
||||
local obj_hp = hp or 20
|
||||
local obj_armor_groups = table.copy (armor_groups or { })
|
||||
local obj_properties = table.copy (properties or { })
|
||||
local obj_nametag = table.copy (nametag or { })
|
||||
local obj_breath = breath or 20
|
||||
|
||||
local object = { }
|
||||
|
||||
-- common
|
||||
object.get_pos = function (self)
|
||||
return vector.new (obj_pos)
|
||||
end
|
||||
|
||||
|
||||
object.set_pos = function (self, _pos)
|
||||
obj_pos = vector.new (_pos)
|
||||
end
|
||||
|
||||
|
||||
object.get_velocity = function (self)
|
||||
return vector.new (obj_velocity)
|
||||
end
|
||||
|
||||
|
||||
object.add_velocity = function (self, vel)
|
||||
obj_velocity = vector.add (obj_velocity, vel)
|
||||
end
|
||||
|
||||
|
||||
object.move_to = function (self, _pos, continuous)
|
||||
obj_pos = vector.new (_pos)
|
||||
end
|
||||
|
||||
|
||||
object.punch = function (self, puncher, time_from_last_punch, tool_capabilities, direction)
|
||||
end
|
||||
|
||||
|
||||
object.right_click = function (self, clicker)
|
||||
end
|
||||
|
||||
|
||||
object.get_hp = function (self)
|
||||
return obj_hp
|
||||
end
|
||||
|
||||
|
||||
object.set_hp = function (self, _hp, reason)
|
||||
obj_hp = _hp
|
||||
end
|
||||
|
||||
|
||||
object.get_inventory = function (self)
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
object.get_wield_list = function (self)
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
object.get_wield_index = function (self)
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
object.get_wielded_item = function (self)
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
object.set_wielded_item = function (self, item)
|
||||
end
|
||||
|
||||
|
||||
object.set_armor_groups = function (self, groups)
|
||||
obj_armor_groups = groups
|
||||
end
|
||||
|
||||
|
||||
object.get_armor_groups = function (self)
|
||||
return table.copy (obj_armor_groups)
|
||||
end
|
||||
|
||||
|
||||
object.set_animation = function (self, frame_range, frame_speed, frame_blend, frame_loop)
|
||||
end
|
||||
|
||||
|
||||
object.get_animation = function (self)
|
||||
return { x = 1, y = 1 }, 15.0, 0.0, true
|
||||
end
|
||||
|
||||
|
||||
object.set_animation_frame_speed = function (self, frame_speed)
|
||||
end
|
||||
|
||||
|
||||
object.set_attach = function (self, parent, bone, position, rotation, forced_visible)
|
||||
end
|
||||
|
||||
|
||||
object.get_attach = function (self)
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
object.get_children = function (self)
|
||||
return { }
|
||||
end
|
||||
|
||||
|
||||
object.set_detach = function (self)
|
||||
end
|
||||
|
||||
|
||||
object.set_bone_position = function (self, bone, position, rotation)
|
||||
end
|
||||
|
||||
|
||||
object.get_bone_position = function (self)
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
object.set_properties = function (self, _properties)
|
||||
obj_properties = table.copy (_properties or { })
|
||||
end
|
||||
|
||||
|
||||
object.get_properties = function (self)
|
||||
return table.copy (obj_properties)
|
||||
end
|
||||
|
||||
|
||||
object.is_player = function (self)
|
||||
return obj_as_player
|
||||
end
|
||||
|
||||
|
||||
object.get_nametag_attributes = function (self)
|
||||
return obj_nametag
|
||||
end
|
||||
|
||||
|
||||
object.set_nametag_attributes = function (self, attributes)
|
||||
obj_nametag = table.copy (attributes)
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- player
|
||||
object.get_player_name = function (self)
|
||||
return obj_name
|
||||
end
|
||||
|
||||
|
||||
object.get_player_velocity = function (self)
|
||||
return table.copy (obj_velocity)
|
||||
end
|
||||
|
||||
|
||||
object.add_player_velocity = function (self, vel)
|
||||
obj_velocity = vector.add (obj_velocity, vel)
|
||||
end
|
||||
|
||||
|
||||
object.get_look_dir = function (self)
|
||||
return table.copy (obj_look_dir)
|
||||
end
|
||||
|
||||
|
||||
object.get_look_vertical = function (self)
|
||||
return vector.dir_to_rotation (obj_look_dir, { x = 0, y = 1, z = 0 }).x
|
||||
end
|
||||
|
||||
|
||||
object.get_look_horizontal = function (self)
|
||||
return vector.dir_to_rotation (obj_look_dir, { x = 0, y = 1, z = 0 }).y
|
||||
end
|
||||
|
||||
|
||||
object.set_look_vertical = function (self, radians)
|
||||
obj_look_dir = vector.new ({ x = radians, y = obj_look_dir.y, z = obj_look_dir.z })
|
||||
end
|
||||
|
||||
|
||||
object.set_look_horizontal = function (self, radians)
|
||||
obj_look_dir = vector.new ({ x = obj_look_dir.x, y = radians, z = obj_look_dir.z })
|
||||
end
|
||||
|
||||
|
||||
object.get_look_pitch = function (self)
|
||||
return vector.dir_to_rotation (obj_look_dir, { x = 0, y = 1, z = 0 }).x
|
||||
end
|
||||
|
||||
|
||||
object.get_look_yaw = function (self)
|
||||
return vector.dir_to_rotation (obj_look_dir, { x = 0, y = 1, z = 0 }).y
|
||||
end
|
||||
|
||||
|
||||
object.set_look_pitch = function (self, radians)
|
||||
obj_look_dir = vector.new ({ x = radians, y = obj_look_dir.y, z = obj_look_dir.z })
|
||||
end
|
||||
|
||||
|
||||
object.set_look_yaw = function (self, radians)
|
||||
obj_look_dir = vector.new ({ x = obj_look_dir.x, y = radians, z = obj_look_dir.z })
|
||||
end
|
||||
|
||||
|
||||
object.get_breath = function (self)
|
||||
return obj_breath
|
||||
end
|
||||
|
||||
|
||||
object.set_breath = function (self, value)
|
||||
obj_breath = value
|
||||
end
|
||||
|
||||
|
||||
object.get_fov = function (self)
|
||||
return 0, false, 0
|
||||
end
|
||||
|
||||
|
||||
object.set_fov = function (self, fov, is_multiplier, transition_time)
|
||||
end
|
||||
|
||||
|
||||
object.get_attribute = function (self, attribute)
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
object.set_attribute = function (self, attribute, value)
|
||||
end
|
||||
|
||||
|
||||
object.get_meta = function (self)
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
object.set_inventory_formspec = function (self, formspec)
|
||||
end
|
||||
|
||||
|
||||
object.get_inventory_formspec = function (self)
|
||||
return ""
|
||||
end
|
||||
|
||||
|
||||
object.set_formspec_prepend = function (self, formspec)
|
||||
end
|
||||
|
||||
|
||||
object.get_formspec_prepend = function (self)
|
||||
return ""
|
||||
end
|
||||
|
||||
|
||||
object.get_player_control = function (self)
|
||||
return table.copy (obj_controls)
|
||||
end
|
||||
|
||||
|
||||
object.set_physics_override = function (self, override_table)
|
||||
end
|
||||
|
||||
|
||||
object.get_physics_override = function (self)
|
||||
return { }
|
||||
end
|
||||
|
||||
|
||||
object.hud_add = function (self, definition)
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
object.hud_remove = function (self, id)
|
||||
end
|
||||
|
||||
|
||||
object.hud_change = function (self, id, stat, value)
|
||||
end
|
||||
|
||||
|
||||
object.hud_get = function (self, id)
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
object.hud_set_flags = function (self, flags)
|
||||
end
|
||||
|
||||
|
||||
object.hud_get_flags = function (self)
|
||||
return { }
|
||||
end
|
||||
|
||||
|
||||
object.hud_set_hotbar_itemcount = function (self, count)
|
||||
end
|
||||
|
||||
|
||||
object.hud_get_hotbar_itemcount = function (self)
|
||||
return 0
|
||||
end
|
||||
|
||||
|
||||
object.hud_set_hotbar_image = function (self, texturename)
|
||||
end
|
||||
|
||||
|
||||
object.hud_get_hotbar_image = function (self)
|
||||
return ""
|
||||
end
|
||||
|
||||
|
||||
object.hud_set_hotbar_selected_image = function (self, texturename)
|
||||
end
|
||||
|
||||
|
||||
object.hud_get_hotbar_selected_image = function (self)
|
||||
return ""
|
||||
end
|
||||
|
||||
|
||||
object.set_minimap_modes = function (self, modes, selected_mode)
|
||||
end
|
||||
|
||||
|
||||
object.set_sky = function (self, sky_parameters)
|
||||
end
|
||||
|
||||
|
||||
object.get_sky = function (self)
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
object.get_sky_color = function (self)
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
object.set_sun = function (self, sun_parameters)
|
||||
end
|
||||
|
||||
|
||||
object.get_sun = function (self)
|
||||
return { }
|
||||
end
|
||||
|
||||
|
||||
object.set_moon = function (self, moon_parameters)
|
||||
end
|
||||
|
||||
|
||||
object.get_moon = function (self)
|
||||
return { }
|
||||
end
|
||||
|
||||
|
||||
object.set_stars = function (self, star_parameters)
|
||||
end
|
||||
|
||||
|
||||
object.get_stars = function (self)
|
||||
return { }
|
||||
end
|
||||
|
||||
|
||||
object.set_clouds = function (self, cloud_parameters)
|
||||
end
|
||||
|
||||
|
||||
object.get_clouds = function (self)
|
||||
return { }
|
||||
end
|
||||
|
||||
|
||||
object.override_day_night_ratio = function (self, ratio)
|
||||
end
|
||||
|
||||
|
||||
object.get_day_night_ratio = function (self)
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
object.set_local_animation = function (self, idle, walk, dig, walk_while_dig, frame_speed)
|
||||
end
|
||||
|
||||
|
||||
object.get_local_animation = function (self)
|
||||
return { x = 0, y = 0 }, { x = 0, y = 0 }, { x = 0, y = 0 }, { x = 0, y = 0 }, 30
|
||||
end
|
||||
|
||||
|
||||
object.set_eye_offset = function (self, firstperson, thirdperson)
|
||||
end
|
||||
|
||||
|
||||
object.get_eye_offset = function (self)
|
||||
return { x = 0, y = 0, z = 0 }, { x = 0, y = 0, z = 0 }
|
||||
end
|
||||
|
||||
|
||||
object.send_mapblock = function (self, blockpos)
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
|
||||
|
||||
return get_dummy_player
|
||||
|
||||
|
||||
--
|
517
lwcomponents/explode.lua
Normal file
517
lwcomponents/explode.lua
Normal file
|
@ -0,0 +1,517 @@
|
|||
local utils = ...
|
||||
local S = utils.S
|
||||
|
||||
|
||||
|
||||
|
||||
local explode = { }
|
||||
|
||||
|
||||
|
||||
if minetest.global_exists ("fire") then
|
||||
|
||||
|
||||
explode.fire_supported = true
|
||||
|
||||
|
||||
function explode.set_fire (pos, burn_all)
|
||||
local node = utils.get_far_node (pos)
|
||||
|
||||
if not node then
|
||||
return
|
||||
end
|
||||
|
||||
if node.name ~= "air" then
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
if not def or not def.buildable_to then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local dirs =
|
||||
{
|
||||
{ x = 0, y = -1, z = 0 },
|
||||
{ x = -1, y = 0, z = 0 },
|
||||
{ x = 0, y = 0, z = -1 },
|
||||
{ x = 1, y = 0, z = 0 },
|
||||
{ x = 0, y = 0, z = 1 }
|
||||
}
|
||||
|
||||
for i = 1, #dirs do
|
||||
node = utils.get_far_node (vector.add (pos, dirs[i]))
|
||||
|
||||
if node and node.name ~= "air" and node.name ~= "fire:basic_flame" then
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
if def and def.liquidtype == "none" then
|
||||
if (def.groups and def.groups.flammable) or burn_all then
|
||||
minetest.set_node (pos, { name = "fire:basic_flame" })
|
||||
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
else
|
||||
|
||||
|
||||
explode.fire_supported = false
|
||||
|
||||
|
||||
function explode.set_fire (pos, burn_all)
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function dig_node (pos, toolname)
|
||||
local node = utils.get_far_node (pos)
|
||||
local dig = false
|
||||
local drops = nil
|
||||
|
||||
if toolname == true then
|
||||
dig = true
|
||||
toolname = nil
|
||||
end
|
||||
|
||||
if node and node.name ~= "air" then
|
||||
local def = utils.find_item_def (node.name)
|
||||
|
||||
if not dig then
|
||||
if def and def.can_dig then
|
||||
local result, can_dig = pcall (def.can_dig, pos)
|
||||
|
||||
dig = ((not result) or (result and (can_dig == nil or can_dig == true)))
|
||||
else
|
||||
dig = true
|
||||
end
|
||||
end
|
||||
|
||||
if dig then
|
||||
local items = minetest.get_node_drops (node, toolname)
|
||||
|
||||
if items then
|
||||
drops = { }
|
||||
|
||||
for i = 1, #items do
|
||||
drops[i] = ItemStack (items[i])
|
||||
end
|
||||
|
||||
if def and def.preserve_metadata then
|
||||
def.preserve_metadata (pos, node, minetest.get_meta (pos), drops)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.remove_node (pos)
|
||||
end
|
||||
end
|
||||
|
||||
return drops
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function add_drops (drops, drop)
|
||||
if drops and drop then
|
||||
for i = 1, #drop do
|
||||
local item = ItemStack (drop[i])
|
||||
|
||||
if item and not item:is_empty () then
|
||||
local existing = drops[item:get_name ()]
|
||||
|
||||
if existing and utils.is_same_item (item, existing) then
|
||||
existing:set_count (existing:get_count () + item:get_count ())
|
||||
else
|
||||
drops[item:get_name ()] = item
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function explode_node (pos, dig_chance, intensity, drops, filter)
|
||||
if not utils.is_protected (pos, nil) then
|
||||
dig_chance = math.min (math.max (dig_chance, 0), 100)
|
||||
|
||||
if math.random (100) <= dig_chance then
|
||||
local node = utils.get_far_node (pos)
|
||||
local blasted = false
|
||||
|
||||
if node and node.name ~= "air" then
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
if def then
|
||||
if def.diggable == false then
|
||||
return false
|
||||
end
|
||||
|
||||
for k, v in pairs (filter) do
|
||||
if def[k] == nil then
|
||||
if filter[k.."_undefined"] == false then
|
||||
return false
|
||||
end
|
||||
elseif def[k] ~= v then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
if def.on_blast then
|
||||
def.on_blast (pos, intensity)
|
||||
blasted = true
|
||||
end
|
||||
end
|
||||
|
||||
if not blasted then
|
||||
local drop = dig_node (pos, true)
|
||||
|
||||
add_drops (drops, drop)
|
||||
end
|
||||
|
||||
minetest.check_for_falling ({ x = pos.x, y = pos.y + 1, z = pos.z })
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function burn_node (pos, fire_chance, burn_all)
|
||||
if not utils.is_protected (pos, nil) then
|
||||
fire_chance = math.min (math.max (fire_chance, 0), 100)
|
||||
|
||||
if math.random (100) <= fire_chance then
|
||||
explode.set_fire (pos, burn_all)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function entity_is_drop (obj)
|
||||
return obj.get_luaentity and obj:get_luaentity () and
|
||||
obj:get_luaentity ().name and
|
||||
obj:get_luaentity ().name == "__builtin:item"
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function explode_entities (pos, radius, damage, drops)
|
||||
local objs = minetest.get_objects_inside_radius (pos, radius)
|
||||
|
||||
for _, obj in ipairs (objs) do
|
||||
-- could be detached player from controller
|
||||
if obj.get_pos and obj:get_pos () then
|
||||
local obj_pos = obj:get_pos ()
|
||||
local dir = vector.direction (pos, obj_pos)
|
||||
local dist = vector.length (vector.subtract (obj_pos, pos))
|
||||
local vel = vector.multiply (dir, ((radius + 1) - dist) / (radius + 1) * damage * 5)
|
||||
|
||||
if entity_is_drop (obj) then
|
||||
obj:add_velocity (vel)
|
||||
|
||||
elseif not obj:get_armor_groups ().immortal then
|
||||
|
||||
local ent_damage = ((radius - dist) / radius * damage / 2) + (damage / 2)
|
||||
local reason = { type = "set_hp", from = "lwcomponents" }
|
||||
|
||||
if obj:is_player() then
|
||||
local parent = obj:get_attach ()
|
||||
|
||||
if parent then
|
||||
obj:set_detach ()
|
||||
end
|
||||
|
||||
obj:add_velocity (vel)
|
||||
obj:set_hp (obj:get_hp () - ent_damage, reason)
|
||||
|
||||
else
|
||||
local luaobj = obj:get_luaentity ()
|
||||
|
||||
-- object might have disappeared somehow
|
||||
if luaobj then
|
||||
if luaobj.name == "digistuff:controller_entity" then
|
||||
for _, child in ipairs (obj:get_children ()) do
|
||||
if child:is_player () then
|
||||
local def = utils.find_item_def ("digistuff:controller_programmed")
|
||||
|
||||
if def and def.on_rightclick then
|
||||
def.on_rightclick (obj:get_pos (), ItemStack (), child)
|
||||
|
||||
child:add_velocity (vel)
|
||||
child:set_hp (child:get_hp () - ent_damage, reason)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
local do_damage = true
|
||||
local do_knockback = true
|
||||
local entity_drops = {}
|
||||
local objdef = minetest.registered_entities[luaobj.name]
|
||||
|
||||
if objdef and objdef.on_blast then
|
||||
do_damage, do_knockback, entity_drops = objdef.on_blast (luaobj, ent_damage)
|
||||
end
|
||||
|
||||
if do_knockback then
|
||||
obj:add_velocity (vel)
|
||||
end
|
||||
|
||||
if do_damage then
|
||||
obj:set_hp (obj:get_hp() - ent_damage, reason)
|
||||
end
|
||||
|
||||
add_drops (drops, entity_drops)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function spray_drops (pos, drops, damage)
|
||||
local max_vel = damage * 2.5
|
||||
|
||||
for k, stack in pairs (drops) do
|
||||
local vel =
|
||||
{
|
||||
x = math.random (max_vel) - (max_vel / 2),
|
||||
y = math.random (max_vel) - (max_vel / 2),
|
||||
z = math.random (max_vel) - (max_vel / 2)
|
||||
}
|
||||
|
||||
local drop = minetest.add_item (pos, stack)
|
||||
|
||||
if drop then
|
||||
drop:set_velocity (vel)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function add_effects (pos, radius, drops)
|
||||
minetest.add_particle ({
|
||||
pos = pos,
|
||||
velocity = vector.new (),
|
||||
acceleration = vector.new (),
|
||||
expirationtime = 0.4,
|
||||
size = 30, -- radius * 10,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "lwcomponents_boom.png",
|
||||
glow = 14,
|
||||
})
|
||||
|
||||
minetest.add_particlespawner ({
|
||||
amount = 64,
|
||||
time = 0.5,
|
||||
minpos = vector.subtract (pos, radius / 2),
|
||||
maxpos = vector.add (pos, radius / 2),
|
||||
minvel = {x = -10, y = -10, z = -10},
|
||||
maxvel = {x = 10, y = 10, z = 10},
|
||||
minacc = vector.new (),
|
||||
maxacc = vector.new (),
|
||||
minexptime = 1,
|
||||
maxexptime = 2.5,
|
||||
minsize = 9, -- radius * 3,
|
||||
maxsize = 15, -- radius * 5,
|
||||
texture = "lwcomponents_smoke.png",
|
||||
})
|
||||
|
||||
-- we just dropped some items. Look at the items entities and pick
|
||||
-- one of them to use as texture
|
||||
local texture = "lwcomponents_blast.png" --fallback texture
|
||||
local node
|
||||
local most = 0
|
||||
|
||||
if drops then
|
||||
for name, stack in pairs (drops) do
|
||||
local count = stack:get_count()
|
||||
if count > most then
|
||||
most = count
|
||||
local def = minetest.registered_nodes[name]
|
||||
if def then
|
||||
node = { name = name }
|
||||
end
|
||||
if def and def.tiles and def.tiles[1] then
|
||||
if type (def.tiles[1]) == "table" then
|
||||
texture = def.tiles[1].name or "lwcomponents_blast.png"
|
||||
elseif type (def.tiles[1]) == "string" then
|
||||
texture = def.tiles[1]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.add_particlespawner ({
|
||||
amount = 64,
|
||||
time = 0.1,
|
||||
minpos = vector.subtract (pos, radius / 2),
|
||||
maxpos = vector.add (pos, radius / 2),
|
||||
minvel = {x = -3, y = 0, z = -3},
|
||||
maxvel = {x = 3, y = 5, z = 3},
|
||||
minacc = {x = 0, y = -10, z = 0},
|
||||
maxacc = {x = 0, y = -10, z = 0},
|
||||
minexptime = 0.8,
|
||||
maxexptime = 2.0,
|
||||
minsize = 1, -- radius * 0.33,
|
||||
maxsize = 3, -- radius,
|
||||
texture = texture,
|
||||
-- ^ only as fallback for clients without support for `node` parameter
|
||||
node = node,
|
||||
collisiondetection = true,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
|
||||
function utils.boom (pos, -- center of explosion
|
||||
node_radius, node_chance, -- radius and chance in 100
|
||||
fire_radius, fire_chance, -- radius and chance in 100
|
||||
entity_radius, entity_damage, -- radius and max damage applied
|
||||
disable_drops, -- true to disable drops
|
||||
node_filter, -- node filter table as { buildable_to = true, buildable_to_undefined = false, ... }
|
||||
burn_all, -- true to set fire to anything, otherwise only flammable
|
||||
sound) -- sound on blast, if nil plays default
|
||||
|
||||
pos = vector.round (pos)
|
||||
node_radius = math.floor (node_radius or 1)
|
||||
fire_radius = math.floor (fire_radius or node_radius)
|
||||
entity_radius = math.floor (entity_radius or node_radius * 2)
|
||||
node_chance = node_chance or 80
|
||||
fire_chance = fire_chance or 30
|
||||
entity_damage = math.floor (entity_damage or entity_radius)
|
||||
disable_drops = disable_drops == true
|
||||
node_filter = node_filter or { }
|
||||
burn_all = burn_all == true
|
||||
sound = sound or "lwcannon"
|
||||
|
||||
local drops = { }
|
||||
local effects_radius = (node_radius > 0 and node_radius) or entity_radius
|
||||
local center_free = false
|
||||
|
||||
if not utils.is_protected (pos, nil) then
|
||||
local center_node = utils.get_far_node (pos)
|
||||
|
||||
if not center_node or center_node.name == "air" then
|
||||
center_free = true
|
||||
end
|
||||
end
|
||||
|
||||
if node_radius > 0 and node_chance > 0 then
|
||||
local extents = node_radius * 2
|
||||
|
||||
for y = -extents, extents, 1 do
|
||||
for z = -extents, extents, 1 do
|
||||
for x = -extents, extents, 1 do
|
||||
local node_pos = { x = x + pos.x, y = y + pos.y, z = z + pos.z }
|
||||
local length = vector.length ({ x = x, y = y, z = z })
|
||||
|
||||
if node_chance > 0 and length <= node_radius then
|
||||
if explode_node (node_pos, node_chance, 1.0, drops, node_filter) then
|
||||
if vector.equals (pos, node_pos) then
|
||||
center_free = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if fire_radius > 0 and fire_chance > 0 then
|
||||
local extents = fire_radius * 2
|
||||
|
||||
for y = -extents, extents, 1 do
|
||||
for z = -extents, extents, 1 do
|
||||
for x = -extents, extents, 1 do
|
||||
local node_pos = { x = x + pos.x, y = y + pos.y, z = z + pos.z }
|
||||
local length = vector.length ({ x = x, y = y, z = z })
|
||||
|
||||
if fire_chance > 0 and length <= fire_radius then
|
||||
burn_node (node_pos, fire_chance, burn_all)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.sound_play (sound,
|
||||
{
|
||||
pos = pos,
|
||||
gain = 2.5,
|
||||
max_hear_distance = math.min (effects_radius * 20, 128)
|
||||
},
|
||||
true)
|
||||
|
||||
if center_free then
|
||||
minetest.set_node (pos, { name = "lwcomponents:boom" })
|
||||
end
|
||||
|
||||
explode_entities (pos, entity_radius, entity_damage, drops)
|
||||
|
||||
if not disable_drops then
|
||||
spray_drops (pos, drops, entity_damage)
|
||||
end
|
||||
|
||||
add_effects (pos, effects_radius, drops)
|
||||
|
||||
|
||||
minetest.log ("action", "A Shell explosion occurred at " .. minetest.pos_to_string (pos) ..
|
||||
" with radius " .. entity_radius)
|
||||
end
|
||||
|
||||
|
||||
|
||||
minetest.register_node ("lwcomponents:boom", {
|
||||
description = S("Boom"),
|
||||
drawtype = "airlike",
|
||||
tiles = { "lwcomponents_boom.png" },
|
||||
inventory_image = "lwcomponents_boom.png",
|
||||
wield_image = "lwcomponents_boom.png",
|
||||
light_source = 15,
|
||||
use_texture_alpha = "blend",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
climbable = false,
|
||||
buildable_to = true,
|
||||
floodable = true,
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
paramtype = "light",
|
||||
param1 = 255,
|
||||
post_effect_color = { a = 128, r = 255, g = 0, b = 0 },
|
||||
groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
|
||||
on_construct = function (pos)
|
||||
minetest.get_node_timer (pos):start (0.5)
|
||||
end,
|
||||
on_timer = function (pos, elapsed)
|
||||
minetest.remove_node (pos)
|
||||
|
||||
return false
|
||||
end,
|
||||
-- unaffected by explosions
|
||||
on_blast = function() end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
--
|
107
lwcomponents/extras.lua
Normal file
107
lwcomponents/extras.lua
Normal file
|
@ -0,0 +1,107 @@
|
|||
local utils = ...
|
||||
local S = utils.S
|
||||
|
||||
|
||||
|
||||
local touchscreen = minetest.registered_nodes["digistuff:touchscreen"]
|
||||
if touchscreen then
|
||||
local touchblock = table.copy (touchscreen)
|
||||
|
||||
touchblock.description = S("LWComponents Touchscreen")
|
||||
|
||||
touchblock.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
|
||||
}
|
||||
}
|
||||
|
||||
touchblock.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
|
||||
}
|
||||
}
|
||||
|
||||
touchblock.collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
|
||||
}
|
||||
}
|
||||
|
||||
minetest.register_node ("lwcomponents:touchscreen", touchblock)
|
||||
if core.get_modpath("mcl_core") then
|
||||
minetest.register_craft({
|
||||
output = "lwcomponents:touchscreen",
|
||||
recipe = {
|
||||
{"basic_materials:ic","mcl_core:glass","mcl_core:glass"},
|
||||
{"mcl_core:glass","digilines:lcd","mcl_core:glass"},
|
||||
{"mcl_core:glass","mcl_core:glass","mcl_core:stone"}
|
||||
}
|
||||
})
|
||||
else
|
||||
minetest.register_craft({
|
||||
output = "lwcomponents:touchscreen",
|
||||
recipe = {
|
||||
{"basic_materials:ic","mcl_core:glass","mcl_core:glass"},
|
||||
{"mcl_core:glass","digilines:lcd","mcl_core:glass"},
|
||||
{"mcl_core:glass","mcl_core:glass","mcl_core:stone"}
|
||||
}
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local panel = minetest.registered_nodes["digistuff:panel"]
|
||||
if panel then
|
||||
local panelblock = table.copy (panel)
|
||||
|
||||
panelblock.description = S("LWComponents Control Panel")
|
||||
|
||||
panelblock.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
|
||||
}
|
||||
}
|
||||
|
||||
panelblock.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
|
||||
}
|
||||
}
|
||||
|
||||
panelblock.collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
|
||||
}
|
||||
}
|
||||
|
||||
minetest.register_node ("lwcomponents:panel", panelblock)
|
||||
if core.get_modpath("mcl_core") then
|
||||
minetest.register_craft({
|
||||
output = "lwcomponents:panel",
|
||||
recipe = {
|
||||
{"","mesecons_button:button",""},
|
||||
{"mesecons_button:button","digilines:lcd","mesecons_button:button"},
|
||||
{"","mesecons_button:button","mcl_core:stone"}
|
||||
}
|
||||
})
|
||||
else
|
||||
minetest.register_craft({
|
||||
output = "lwcomponents:panel",
|
||||
recipe = {
|
||||
{"","digistuff:button",""},
|
||||
{"digistuff:button","digilines:lcd","digistuff:button"},
|
||||
{"","digistuff:button","default:stone"}
|
||||
}
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
--
|
453
lwcomponents/fan.lua
Normal file
453
lwcomponents/fan.lua
Normal file
|
@ -0,0 +1,453 @@
|
|||
local utils = ...
|
||||
local S = utils.S
|
||||
|
||||
|
||||
|
||||
if utils.digilines_supported or utils.mesecon_supported then
|
||||
|
||||
|
||||
|
||||
local fan_interval = 0.2
|
||||
local fan_force = 15.0
|
||||
|
||||
|
||||
|
||||
local function direction_vector (node)
|
||||
local axis = math.floor (node.param2 / 4)
|
||||
local rotate = node.param2 % 4
|
||||
local vec = { x = 0, y = 0, z = 0 }
|
||||
|
||||
if rotate == 0 then
|
||||
vec = { x = 0, y = 0, z = -1 }
|
||||
elseif rotate == 1 then
|
||||
vec = { x = -1, y = 0, z = 0 }
|
||||
elseif rotate == 2 then
|
||||
vec = { x = 0, y = 0, z = 1 }
|
||||
elseif rotate == 3 then
|
||||
vec = { x = 1, y = 0, z = 0 }
|
||||
end
|
||||
|
||||
if axis == 1 then
|
||||
vec = vector.rotate (vec, { x = math.pi / -2, y = 0, z = 0 })
|
||||
elseif axis == 2 then
|
||||
vec = vector.rotate (vec, { x = math.pi / 2, y = 0, z = 0 })
|
||||
elseif axis == 3 then
|
||||
vec = vector.rotate (vec, { x = 0, y = 0, z = math.pi / 2 })
|
||||
elseif axis == 4 then
|
||||
vec = vector.rotate (vec, { x = 0, y = 0, z = math.pi / -2 })
|
||||
elseif axis == 5 then
|
||||
vec = vector.rotate (vec, { x = math.pi, y = 0, z = 0 })
|
||||
end
|
||||
|
||||
return vec
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function blow (pos)
|
||||
local node = minetest.get_node (pos)
|
||||
local dir = direction_vector (node)
|
||||
local reach = 5
|
||||
|
||||
for r = 1, reach, 1 do
|
||||
local tpos = vector.add (pos, vector.multiply (dir, r))
|
||||
local tnode = minetest.get_node_or_nil (tpos)
|
||||
|
||||
if tnode and tnode.name ~= "air" then
|
||||
local def = utils.find_item_def (tnode.name)
|
||||
|
||||
if def and def.walkable then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local object = minetest.get_objects_inside_radius (tpos, 1.5)
|
||||
local vel = vector.multiply (dir, (dir.y > 0 and fan_force / 2) or fan_force)
|
||||
|
||||
for i = 1, #object do
|
||||
if object[i].add_velocity then
|
||||
local opos = object[i]:get_pos ()
|
||||
|
||||
if opos.x >= (tpos.x - 0.5) and opos.x <= (tpos.x + 0.5) and
|
||||
opos.z >= (tpos.z - 0.5) and opos.z <= (tpos.z + 0.5) and
|
||||
opos.y >= (tpos.y - 0.5) and opos.y <= (tpos.y + 0.5) then
|
||||
|
||||
if object[i].get_luaentity and object[i]:get_luaentity () and
|
||||
object[i]:get_luaentity ().name and
|
||||
object[i]:get_luaentity ().name == "__builtin:item" then
|
||||
|
||||
object[i]:add_velocity (vector.multiply (vel, 5))
|
||||
else
|
||||
object[i]:add_velocity (vel)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function fan_off (pos)
|
||||
local node = minetest.get_node (pos)
|
||||
|
||||
if node then
|
||||
if node.name == "lwcomponents:fan_on" then
|
||||
node.name = "lwcomponents:fan"
|
||||
|
||||
minetest.get_node_timer (pos):stop ()
|
||||
minetest.swap_node (pos, node)
|
||||
|
||||
elseif node.name == "lwcomponents:fan_locked_on" then
|
||||
node.name = "lwcomponents:fan_locked"
|
||||
|
||||
minetest.get_node_timer (pos):stop ()
|
||||
minetest.swap_node (pos, node)
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function fan_on (pos)
|
||||
local node = minetest.get_node (pos)
|
||||
|
||||
if node then
|
||||
if node.name == "lwcomponents:fan" then
|
||||
node.name = "lwcomponents:fan_on"
|
||||
|
||||
minetest.swap_node (pos, node)
|
||||
minetest.get_node_timer (pos):start (fan_interval)
|
||||
|
||||
elseif node.name == "lwcomponents:fan_locked" then
|
||||
node.name = "lwcomponents:fan_locked_on"
|
||||
|
||||
minetest.swap_node (pos, node)
|
||||
minetest.get_node_timer (pos):start (fan_interval)
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function on_place (itemstack, placer, pointed_thing)
|
||||
local param2 = 0
|
||||
|
||||
if placer and placer:is_player () then
|
||||
param2 = minetest.dir_to_facedir (placer:get_look_dir (), true)
|
||||
elseif pointed_thing and pointed_thing.type == "node" then
|
||||
param2 = minetest.dir_to_facedir (vector.subtract (pointed_thing.under, pointed_thing.above), true)
|
||||
end
|
||||
|
||||
return minetest.item_place (itemstack, placer, pointed_thing, param2)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
local function after_place_node (pos, placer, itemstack, pointed_thing)
|
||||
local meta = minetest.get_meta (pos)
|
||||
local spec =
|
||||
"size[7.5,3]"..
|
||||
"field[1,1;6,2;channel;Channel;${channel}]"..
|
||||
"button_exit[2.5,2;3,1;submit;Set]"
|
||||
|
||||
meta:set_string ("formspec", spec)
|
||||
|
||||
-- If return true no item is taken from itemstack
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
|
||||
after_place_node (pos, placer, itemstack, pointed_thing)
|
||||
|
||||
if placer and placer:is_player () then
|
||||
local meta = minetest.get_meta (pos)
|
||||
|
||||
meta:set_string ("owner", placer:get_player_name ())
|
||||
meta:set_string ("infotext", "Fan (owned by "..placer:get_player_name ()..")")
|
||||
end
|
||||
|
||||
-- If return true no item is taken from itemstack
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function on_receive_fields (pos, formname, fields, sender)
|
||||
if not utils.can_interact_with_node (pos, sender) then
|
||||
return
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
if fields.submit then
|
||||
meta:set_string ("channel", fields.channel)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function on_blast (pos, intensity)
|
||||
local meta = minetest.get_meta (pos)
|
||||
|
||||
if meta then
|
||||
if intensity >= 1.0 then
|
||||
|
||||
minetest.remove_node (pos)
|
||||
|
||||
else -- intensity < 1.0
|
||||
|
||||
local node = minetest.get_node_or_nil (pos)
|
||||
if node then
|
||||
local items = minetest.get_node_drops (node, nil)
|
||||
|
||||
if items and #items > 0 then
|
||||
local stack = ItemStack (items[1])
|
||||
|
||||
if stack then
|
||||
utils.item_drop (stack, nil, pos)
|
||||
minetest.remove_node (pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function can_dig (pos, player)
|
||||
if not utils.can_interact_with_node (pos, player) then
|
||||
return false
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function on_rightclick (pos, node, clicker, itemstack, pointed_thing)
|
||||
if not utils.can_interact_with_node (pos, clicker) then
|
||||
if clicker and clicker:is_player () then
|
||||
local owner = "<unknown>"
|
||||
local meta = minetest.get_meta (pos)
|
||||
|
||||
if meta then
|
||||
owner = meta:get_string ("owner")
|
||||
end
|
||||
|
||||
local spec =
|
||||
"formspec_version[3]"..
|
||||
"size[8.0,4.0,false]"..
|
||||
"label[1.0,1.0;Owned by "..minetest.formspec_escape (owner).."]"..
|
||||
"button_exit[3.0,2.0;2.0,1.0;close;Close]"
|
||||
|
||||
minetest.show_formspec (clicker:get_player_name (),
|
||||
"lwcomponents:component_privately_owned",
|
||||
spec)
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function on_timer (pos, elapsed)
|
||||
blow (pos)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function digilines_support ()
|
||||
if utils.digilines_supported then
|
||||
return
|
||||
{
|
||||
wire =
|
||||
{
|
||||
rules = utils.digilines_default_rules,
|
||||
},
|
||||
|
||||
effector =
|
||||
{
|
||||
action = function (pos, node, channel, msg)
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
if meta then
|
||||
local this_channel = meta:get_string ("channel")
|
||||
|
||||
if this_channel ~= "" and this_channel == channel then
|
||||
if type (msg) == "string" then
|
||||
local m = { }
|
||||
for w in string.gmatch(msg, "[^%s]+") do
|
||||
m[#m + 1] = w
|
||||
end
|
||||
|
||||
if m[1] == "start" then
|
||||
fan_on (pos)
|
||||
|
||||
elseif m[1] == "stop" then
|
||||
fan_off (pos)
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function mesecon_support ()
|
||||
if utils.mesecon_supported then
|
||||
return
|
||||
{
|
||||
effector =
|
||||
{
|
||||
rules = utils.mesecon_default_rules,
|
||||
|
||||
action_on = function (pos, node)
|
||||
-- do something to turn the effector on
|
||||
fan_on (pos)
|
||||
end,
|
||||
|
||||
action_off = function (pos, node)
|
||||
-- do something to turn the effector off
|
||||
fan_off (pos)
|
||||
end,
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
|
||||
minetest.register_node("lwcomponents:fan", {
|
||||
description = S("Fan"),
|
||||
tiles = { "lwfan.png", "lwfan.png", "lwfan.png",
|
||||
"lwfan.png", "lwfan.png", "lwfan_face.png"},
|
||||
is_ground_content = false,
|
||||
groups = { cracky = 3, wires_connect = 1 },
|
||||
--sounds = default.node_sound_stone_defaults (),
|
||||
paramtype = "none",
|
||||
param1 = 0,
|
||||
paramtype2 = "facedir",
|
||||
param2 = 0,
|
||||
floodable = false,
|
||||
drop = "lwcomponents:fan",
|
||||
_digistuff_channelcopier_fieldname = "channel",
|
||||
|
||||
mesecons = mesecon_support (),
|
||||
digiline = digilines_support (),
|
||||
|
||||
on_place = on_place,
|
||||
on_receive_fields = on_receive_fields,
|
||||
can_dig = can_dig,
|
||||
after_place_node = after_place_node,
|
||||
on_blast = on_blast,
|
||||
on_rightclick = on_rightclick,
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_node("lwcomponents:fan_locked", {
|
||||
description = S("Fan (locked)"),
|
||||
tiles = { "lwfan.png", "lwfan.png", "lwfan.png",
|
||||
"lwfan.png", "lwfan.png", "lwfan_face.png"},
|
||||
is_ground_content = false,
|
||||
groups = { cracky = 3, wires_connect = 1 },
|
||||
--sounds = default.node_sound_stone_defaults (),
|
||||
paramtype = "none",
|
||||
param1 = 0,
|
||||
paramtype2 = "facedir",
|
||||
param2 = 0,
|
||||
floodable = false,
|
||||
drop = "lwcomponents:fan_locked",
|
||||
_digistuff_channelcopier_fieldname = "channel",
|
||||
|
||||
mesecons = mesecon_support (),
|
||||
digiline = digilines_support (),
|
||||
|
||||
on_place = on_place,
|
||||
on_receive_fields = on_receive_fields,
|
||||
can_dig = can_dig,
|
||||
after_place_node = after_place_node_locked,
|
||||
on_blast = on_blast,
|
||||
on_rightclick = on_rightclick,
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_node("lwcomponents:fan_on", {
|
||||
description = S("Fan"),
|
||||
tiles = { "lwfan.png", "lwfan.png", "lwfan.png",
|
||||
"lwfan.png", "lwfan.png", "lwfan_face_on.png"},
|
||||
is_ground_content = false,
|
||||
groups = { cracky = 3, not_in_creative_inventory = 1, wires_connect = 1 },
|
||||
--sounds = default.node_sound_stone_defaults (),
|
||||
paramtype = "none",
|
||||
param1 = 0,
|
||||
paramtype2 = "facedir",
|
||||
param2 = 0,
|
||||
floodable = false,
|
||||
drop = "lwcomponents:fan",
|
||||
_digistuff_channelcopier_fieldname = "channel",
|
||||
|
||||
mesecons = mesecon_support (),
|
||||
digiline = digilines_support (),
|
||||
|
||||
on_place = on_place,
|
||||
on_receive_fields = on_receive_fields,
|
||||
can_dig = can_dig,
|
||||
after_place_node = after_place_node,
|
||||
on_blast = on_blast,
|
||||
on_timer = on_timer,
|
||||
on_rightclick = on_rightclick,
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_node("lwcomponents:fan_locked_on", {
|
||||
description = S("Fan (locked)"),
|
||||
tiles = { "lwfan.png", "lwfan.png", "lwfan.png",
|
||||
"lwfan.png", "lwfan.png", "lwfan_face_on.png"},
|
||||
is_ground_content = false,
|
||||
groups = { cracky = 3, not_in_creative_inventory = 1, wires_connect = 1 },
|
||||
--sounds = default.node_sound_stone_defaults (),
|
||||
paramtype = "none",
|
||||
param1 = 0,
|
||||
paramtype2 = "facedir",
|
||||
param2 = 0,
|
||||
floodable = false,
|
||||
drop = "lwcomponents:fan_locked",
|
||||
_digistuff_channelcopier_fieldname = "channel",
|
||||
|
||||
mesecons = mesecon_support (),
|
||||
digiline = digilines_support (),
|
||||
|
||||
on_place = on_place,
|
||||
on_receive_fields = on_receive_fields,
|
||||
can_dig = can_dig,
|
||||
after_place_node = after_place_node_locked,
|
||||
on_blast = on_blast,
|
||||
on_timer = on_timer,
|
||||
on_rightclick = on_rightclick,
|
||||
})
|
||||
|
||||
|
||||
|
||||
end -- utils.digilines_supported or utils.mesecon_supported
|
Loading…
Add table
Add a link
Reference in a new issue