Upload files to "lwcomponents"

This commit is contained in:
Mavori 2025-06-27 17:52:02 +02:00
commit 5852229fd0
5 changed files with 2122 additions and 0 deletions

608
lwcomponents/dropper.lua Normal file
View file

@ -0,0 +1,608 @@
local utils = ...
local S = utils.S
if utils.digilines_supported or utils.mesecon_supported then
local function drop_pos (pos, node)
if node.param2 == 0 then
return { x = pos.x, y = pos.y, z = pos.z - 1 }
elseif node.param2 == 1 then
return { x = pos.x - 1, y = pos.y, z = pos.z }
elseif node.param2 == 2 then
return { x = pos.x, y = pos.y, z = pos.z + 1 }
elseif node.param2 == 3 then
return { x = pos.x + 1, y = pos.y, z = pos.z }
else
return { x = pos.x, y = pos.y, z = pos.z }
end
end
local function send_drop_message (pos, slot, name, qty)
if utils.digilines_supported then
local meta = minetest.get_meta (pos)
if meta then
local channel = meta:get_string ("channel")
if channel:len () > 0 then
utils.digilines_receptor_send (pos,
utils.digilines_default_rules,
channel,
{ action = "drop",
name = name,
slot = slot,
qty = qty })
end
end
end
end
-- slot:
-- nil or "nil"- next item, no drop if empty, max qty or less of first found item
-- number - qty items from slot, no drop if empty, max qty or less
-- string - name of item to drop, no drop if none, max qty or less
local function drop_item (pos, node, slot, qty)
local meta = minetest.get_meta (pos)
if meta then
local inv = meta:get_inventory ()
if inv then
local item
if qty then
qty = tonumber (qty)
end
if not qty then
qty = tonumber (meta:get_string ("quantity")) or 1
end
qty = math.max (qty, 1)
if not slot or (type (slot) == "string" and slot == "nil") then
local slots = inv:get_size ("main")
for i = 1, slots do
local stack = inv:get_stack ("main", i)
if not stack:is_empty () and stack:get_count () > 0 then
item = stack:get_name ()
break
end
end
slot = nil
elseif type (slot) == "string" then
item = slot
slot = nil
else
slot = tonumber (slot)
end
if slot then
local stack = inv:get_stack ("main", slot)
if not stack:is_empty () and stack:get_count () > 0 then
item = stack:get_name ()
local drop
if stack:get_count () >= qty then
drop = qty
stack:set_count (stack:get_count () - qty)
inv:set_stack ("main", slot, stack)
else
drop = stack:get_count ()
inv:set_stack ("main", slot, nil)
end
if drop > 0 then
utils.item_drop (ItemStack (item.." "..drop), nil, drop_pos (pos, node))
send_drop_message (pos, slot, item, drop)
return true, slot, item
end
end
elseif item then
local slots = inv:get_size ("main")
local drop = 0
for i = 1, slots do
local stack = inv:get_stack ("main", i)
if not stack:is_empty () and stack:get_count () > 0 then
if item == stack:get_name () then
local remain = qty - drop
slot = (slot and -1) or i
if stack:get_count () > remain then
stack:set_count (stack:get_count () - remain)
drop = qty
inv:set_stack ("main", i, stack)
else
drop = drop + stack:get_count ()
inv:set_stack ("main", i, nil)
end
end
end
if drop == qty then
break
end
end
if drop > 0 then
utils.item_drop (ItemStack (item.." "..drop), nil, drop_pos (pos, node))
send_drop_message (pos, slot, item, drop)
return true, slot, item
end
end
end
end
return false
end
local function get_formspec ()
return
"formspec_version[3]\n"..
"size[11.75,13.75;true]\n"..
"field[1.0,1.0;4.0,0.8;channel;Channel;${channel}]"..
"button[5.5,1.0;2.0,0.8;setchannel;Set]"..
"list[context;main;1.0,2.5;4,4;]"..
"list[current_player;main;1.0,8.0;8,4;]"..
"listring[]"..
"field[6.5,2.9;2.75,0.8;quantity;Qty;${quantity}]"..
"button[9.25,2.9;1.5,0.8;setquantity;Set]"
end
local function after_place_base (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
meta:set_string ("inventory", "{ main = { } }")
meta:set_string ("quantity", "1")
meta:set_string ("formspec", get_formspec ())
local inv = meta:get_inventory ()
inv:set_size ("main", 16)
inv:set_width ("main", 4)
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
end
local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
if placer and placer:is_player () then
local meta = minetest.get_meta (pos)
meta:set_string ("owner", placer:get_player_name ())
meta:set_string ("infotext", "Dropper (owned by "..placer:get_player_name ()..")")
end
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
end
local function on_receive_fields (pos, formname, fields, sender)
if not utils.can_interact_with_node (pos, sender) then
return
end
if fields.setchannel then
local meta = minetest.get_meta (pos)
if meta then
meta:set_string ("channel", fields.channel)
end
end
if fields.setquantity then
local meta = minetest.get_meta (pos)
if meta then
local qty = math.max (tonumber (fields.quantity or 1) or 1, 1)
meta:set_string ("quantity", tostring (qty))
end
end
end
local function can_dig (pos, player)
if not utils.can_interact_with_node (pos, player) then
return false
end
local meta = minetest.get_meta (pos)
if meta then
local inv = meta:get_inventory ()
if inv then
if not inv:is_empty ("main") then
return false
end
end
end
return true
end
local function on_blast (pos, intensity)
local meta = minetest.get_meta (pos)
if meta then
if intensity >= 1.0 then
local inv = meta:get_inventory ()
if inv then
local slots = inv:get_size ("main")
for slot = 1, slots do
local stack = inv:get_stack ("main", slot)
if stack and not stack:is_empty () then
if math.floor (math.random (0, 5)) == 3 then
utils.item_drop (stack, nil, pos)
else
utils.on_destroy (stack)
end
end
end
end
minetest.remove_node (pos)
else -- intensity < 1.0
local inv = meta:get_inventory ()
if inv then
local slots = inv:get_size ("main")
for slot = 1, slots do
local stack = inv:get_stack ("main", slot)
if stack and not stack:is_empty () then
utils.item_drop (stack, nil, pos)
end
end
end
local node = minetest.get_node_or_nil (pos)
if node then
local items = minetest.get_node_drops (node, nil)
if items and #items > 0 then
local stack = ItemStack (items[1])
if stack then
utils.item_drop (stack, nil, pos)
minetest.remove_node (pos)
end
end
end
end
end
end
local function on_rightclick (pos, node, clicker, itemstack, pointed_thing)
if not utils.can_interact_with_node (pos, clicker) then
if clicker and clicker:is_player () then
local owner = "<unknown>"
local meta = minetest.get_meta (pos)
if meta then
owner = meta:get_string ("owner")
end
local spec =
"formspec_version[3]"..
"size[8.0,4.0,false]"..
"label[1.0,1.0;Owned by "..minetest.formspec_escape (owner).."]"..
"button_exit[3.0,2.0;2.0,1.0;close;Close]"
minetest.show_formspec (clicker:get_player_name (),
"lwcomponents:component_privately_owned",
spec)
end
else
local meta = minetest.get_meta (pos)
if meta then
if meta:get_string ("quantity") == "" then
meta:set_string ("quantity", "1")
meta:set_string ("formspec", get_formspec ())
end
end
end
return itemstack
end
local function digilines_support ()
if utils.digilines_supported then
return
{
wire =
{
rules = utils.digilines_default_rules,
},
effector =
{
action = function (pos, node, channel, msg)
local meta = minetest.get_meta(pos)
if meta then
local this_channel = meta:get_string ("channel")
if this_channel ~= "" and this_channel == channel and
type (msg) == "string" then
local m = { }
for w in string.gmatch(msg, "[^%s]+") do
m[#m + 1] = w
end
if m[1] == "drop" then
if m[2] and tonumber (m[2]) then
m[2] = tonumber (m[2])
end
if m[3] and tonumber (m[3]) then
m[3] = tonumber (m[3])
else
m[3] = nil
end
drop_item (pos, node, m[2], m[3])
end
end
end
end,
}
}
end
return nil
end
local function mesecon_support ()
if utils.mesecon_supported then
return
{
effector =
{
rules = utils.mesecon_flat_rules,
action_on = function (pos, node)
drop_item (pos, node)
end
}
}
end
return nil
end
local function pipeworks_support ()
if utils.pipeworks_supported then
return
{
priority = 100,
input_inventory = "main",
connect_sides = { left = 1, right = 1, back = 1, bottom = 1, top = 1 },
insert_object = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:add_item ("main", stack)
end
return stack
end,
can_insert = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:room_for_item ("main", stack)
end
return false
end,
can_remove = function (pos, node, stack, dir)
-- returns the maximum number of items of that stack that can be removed
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
local slots = inv:get_size ("main")
for i = 1, slots, 1 do
local s = inv:get_stack ("main", i)
if s and not s:is_empty () and utils.is_same_item (stack, s) then
return s:get_count ()
end
end
end
return 0
end,
remove_items = function (pos, node, stack, dir, count)
-- removes count items and returns them
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
local left = count
if inv then
local slots = inv:get_size ("main")
for i = 1, slots, 1 do
local s = inv:get_stack ("main", i)
if s and not s:is_empty () and utils.is_same_item (s, stack) then
if s:get_count () > left then
s:set_count (s:get_count () - left)
inv:set_stack ("main", i, s)
left = 0
else
left = left - s:get_count ()
inv:set_stack ("main", i, nil)
end
end
if left == 0 then
break
end
end
end
local result = ItemStack (stack)
result:set_count (count - left)
return result
end
}
end
return nil
end
local dropper_groups = { cracky = 3, wires_connect = 1 }
if utils.pipeworks_supported then
dropper_groups.tubedevice = 1
dropper_groups.tubedevice_receiver = 1
end
minetest.register_node("lwcomponents:dropper", {
description = S("Dropper"),
tiles = { "lwdropper.png", "lwdropper.png", "lwdropper.png",
"lwdropper.png", "lwdropper.png", "lwdropper_face.png"},
is_ground_content = false,
groups = table.copy (dropper_groups),
--sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 1,
floodable = false,
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
after_place_node = after_place_node,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_rightclick = on_rightclick
})
minetest.register_node("lwcomponents:dropper_locked", {
description = S("Dropper (locked)"),
tiles = { "lwdropper.png", "lwdropper.png", "lwdropper.png",
"lwdropper.png", "lwdropper.png", "lwdropper_face.png"},
is_ground_content = false,
groups = table.copy (dropper_groups),
--sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 1,
floodable = false,
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
after_place_node = after_place_node_locked,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_rightclick = on_rightclick
})
utils.hopper_add_container({
{"top", "lwcomponents:dropper", "main"}, -- take items from above into hopper below
{"bottom", "lwcomponents:dropper", "main"}, -- insert items below from hopper above
{"side", "lwcomponents:dropper", "main"}, -- insert items from hopper at side
})
utils.hopper_add_container({
{"top", "lwcomponents:dropper_locked", "main"}, -- take items from above into hopper below
{"bottom", "lwcomponents:dropper_locked", "main"}, -- insert items below from hopper above
{"side", "lwcomponents:dropper_locked", "main"}, -- insert items from hopper at side
})
end -- utils.digilines_supported or utils.mesecon_supported
--

View file

@ -0,0 +1,437 @@
local function get_dummy_player (as_player, name, pos, look_dir, controls, velocity,
hp, armor_groups, properties, nametag, breath)
local obj_as_player = as_player ~= false
local obj_name = name or ""
local obj_pos = vector.new (pos or { x = 0, y = 0, z = 0 })
local obj_look_dir = vector.new (look_dir or { x = 0, y = 0, z = 0 })
local obj_controls = table.copy (controls or { })
local obj_velocity = vector.new (velocity or { x = 0, y = 0, z = 0 })
local obj_hp = hp or 20
local obj_armor_groups = table.copy (armor_groups or { })
local obj_properties = table.copy (properties or { })
local obj_nametag = table.copy (nametag or { })
local obj_breath = breath or 20
local object = { }
-- common
object.get_pos = function (self)
return vector.new (obj_pos)
end
object.set_pos = function (self, _pos)
obj_pos = vector.new (_pos)
end
object.get_velocity = function (self)
return vector.new (obj_velocity)
end
object.add_velocity = function (self, vel)
obj_velocity = vector.add (obj_velocity, vel)
end
object.move_to = function (self, _pos, continuous)
obj_pos = vector.new (_pos)
end
object.punch = function (self, puncher, time_from_last_punch, tool_capabilities, direction)
end
object.right_click = function (self, clicker)
end
object.get_hp = function (self)
return obj_hp
end
object.set_hp = function (self, _hp, reason)
obj_hp = _hp
end
object.get_inventory = function (self)
return nil
end
object.get_wield_list = function (self)
return nil
end
object.get_wield_index = function (self)
return nil
end
object.get_wielded_item = function (self)
return nil
end
object.set_wielded_item = function (self, item)
end
object.set_armor_groups = function (self, groups)
obj_armor_groups = groups
end
object.get_armor_groups = function (self)
return table.copy (obj_armor_groups)
end
object.set_animation = function (self, frame_range, frame_speed, frame_blend, frame_loop)
end
object.get_animation = function (self)
return { x = 1, y = 1 }, 15.0, 0.0, true
end
object.set_animation_frame_speed = function (self, frame_speed)
end
object.set_attach = function (self, parent, bone, position, rotation, forced_visible)
end
object.get_attach = function (self)
return nil
end
object.get_children = function (self)
return { }
end
object.set_detach = function (self)
end
object.set_bone_position = function (self, bone, position, rotation)
end
object.get_bone_position = function (self)
return nil
end
object.set_properties = function (self, _properties)
obj_properties = table.copy (_properties or { })
end
object.get_properties = function (self)
return table.copy (obj_properties)
end
object.is_player = function (self)
return obj_as_player
end
object.get_nametag_attributes = function (self)
return obj_nametag
end
object.set_nametag_attributes = function (self, attributes)
obj_nametag = table.copy (attributes)
end
-- player
object.get_player_name = function (self)
return obj_name
end
object.get_player_velocity = function (self)
return table.copy (obj_velocity)
end
object.add_player_velocity = function (self, vel)
obj_velocity = vector.add (obj_velocity, vel)
end
object.get_look_dir = function (self)
return table.copy (obj_look_dir)
end
object.get_look_vertical = function (self)
return vector.dir_to_rotation (obj_look_dir, { x = 0, y = 1, z = 0 }).x
end
object.get_look_horizontal = function (self)
return vector.dir_to_rotation (obj_look_dir, { x = 0, y = 1, z = 0 }).y
end
object.set_look_vertical = function (self, radians)
obj_look_dir = vector.new ({ x = radians, y = obj_look_dir.y, z = obj_look_dir.z })
end
object.set_look_horizontal = function (self, radians)
obj_look_dir = vector.new ({ x = obj_look_dir.x, y = radians, z = obj_look_dir.z })
end
object.get_look_pitch = function (self)
return vector.dir_to_rotation (obj_look_dir, { x = 0, y = 1, z = 0 }).x
end
object.get_look_yaw = function (self)
return vector.dir_to_rotation (obj_look_dir, { x = 0, y = 1, z = 0 }).y
end
object.set_look_pitch = function (self, radians)
obj_look_dir = vector.new ({ x = radians, y = obj_look_dir.y, z = obj_look_dir.z })
end
object.set_look_yaw = function (self, radians)
obj_look_dir = vector.new ({ x = obj_look_dir.x, y = radians, z = obj_look_dir.z })
end
object.get_breath = function (self)
return obj_breath
end
object.set_breath = function (self, value)
obj_breath = value
end
object.get_fov = function (self)
return 0, false, 0
end
object.set_fov = function (self, fov, is_multiplier, transition_time)
end
object.get_attribute = function (self, attribute)
return nil
end
object.set_attribute = function (self, attribute, value)
end
object.get_meta = function (self)
return nil
end
object.set_inventory_formspec = function (self, formspec)
end
object.get_inventory_formspec = function (self)
return ""
end
object.set_formspec_prepend = function (self, formspec)
end
object.get_formspec_prepend = function (self)
return ""
end
object.get_player_control = function (self)
return table.copy (obj_controls)
end
object.set_physics_override = function (self, override_table)
end
object.get_physics_override = function (self)
return { }
end
object.hud_add = function (self, definition)
return nil
end
object.hud_remove = function (self, id)
end
object.hud_change = function (self, id, stat, value)
end
object.hud_get = function (self, id)
return nil
end
object.hud_set_flags = function (self, flags)
end
object.hud_get_flags = function (self)
return { }
end
object.hud_set_hotbar_itemcount = function (self, count)
end
object.hud_get_hotbar_itemcount = function (self)
return 0
end
object.hud_set_hotbar_image = function (self, texturename)
end
object.hud_get_hotbar_image = function (self)
return ""
end
object.hud_set_hotbar_selected_image = function (self, texturename)
end
object.hud_get_hotbar_selected_image = function (self)
return ""
end
object.set_minimap_modes = function (self, modes, selected_mode)
end
object.set_sky = function (self, sky_parameters)
end
object.get_sky = function (self)
return nil
end
object.get_sky_color = function (self)
return nil
end
object.set_sun = function (self, sun_parameters)
end
object.get_sun = function (self)
return { }
end
object.set_moon = function (self, moon_parameters)
end
object.get_moon = function (self)
return { }
end
object.set_stars = function (self, star_parameters)
end
object.get_stars = function (self)
return { }
end
object.set_clouds = function (self, cloud_parameters)
end
object.get_clouds = function (self)
return { }
end
object.override_day_night_ratio = function (self, ratio)
end
object.get_day_night_ratio = function (self)
return nil
end
object.set_local_animation = function (self, idle, walk, dig, walk_while_dig, frame_speed)
end
object.get_local_animation = function (self)
return { x = 0, y = 0 }, { x = 0, y = 0 }, { x = 0, y = 0 }, { x = 0, y = 0 }, 30
end
object.set_eye_offset = function (self, firstperson, thirdperson)
end
object.get_eye_offset = function (self)
return { x = 0, y = 0, z = 0 }, { x = 0, y = 0, z = 0 }
end
object.send_mapblock = function (self, blockpos)
return false
end
return object
end
return get_dummy_player
--

517
lwcomponents/explode.lua Normal file
View file

@ -0,0 +1,517 @@
local utils = ...
local S = utils.S
local explode = { }
if minetest.global_exists ("fire") then
explode.fire_supported = true
function explode.set_fire (pos, burn_all)
local node = utils.get_far_node (pos)
if not node then
return
end
if node.name ~= "air" then
local def = minetest.registered_nodes[node.name]
if not def or not def.buildable_to then
return
end
end
local dirs =
{
{ x = 0, y = -1, z = 0 },
{ x = -1, y = 0, z = 0 },
{ x = 0, y = 0, z = -1 },
{ x = 1, y = 0, z = 0 },
{ x = 0, y = 0, z = 1 }
}
for i = 1, #dirs do
node = utils.get_far_node (vector.add (pos, dirs[i]))
if node and node.name ~= "air" and node.name ~= "fire:basic_flame" then
local def = minetest.registered_nodes[node.name]
if def and def.liquidtype == "none" then
if (def.groups and def.groups.flammable) or burn_all then
minetest.set_node (pos, { name = "fire:basic_flame" })
return
end
end
end
end
end
else
explode.fire_supported = false
function explode.set_fire (pos, burn_all)
end
end
local function dig_node (pos, toolname)
local node = utils.get_far_node (pos)
local dig = false
local drops = nil
if toolname == true then
dig = true
toolname = nil
end
if node and node.name ~= "air" then
local def = utils.find_item_def (node.name)
if not dig then
if def and def.can_dig then
local result, can_dig = pcall (def.can_dig, pos)
dig = ((not result) or (result and (can_dig == nil or can_dig == true)))
else
dig = true
end
end
if dig then
local items = minetest.get_node_drops (node, toolname)
if items then
drops = { }
for i = 1, #items do
drops[i] = ItemStack (items[i])
end
if def and def.preserve_metadata then
def.preserve_metadata (pos, node, minetest.get_meta (pos), drops)
end
end
minetest.remove_node (pos)
end
end
return drops
end
local function add_drops (drops, drop)
if drops and drop then
for i = 1, #drop do
local item = ItemStack (drop[i])
if item and not item:is_empty () then
local existing = drops[item:get_name ()]
if existing and utils.is_same_item (item, existing) then
existing:set_count (existing:get_count () + item:get_count ())
else
drops[item:get_name ()] = item
end
end
end
end
end
local function explode_node (pos, dig_chance, intensity, drops, filter)
if not utils.is_protected (pos, nil) then
dig_chance = math.min (math.max (dig_chance, 0), 100)
if math.random (100) <= dig_chance then
local node = utils.get_far_node (pos)
local blasted = false
if node and node.name ~= "air" then
local def = minetest.registered_nodes[node.name]
if def then
if def.diggable == false then
return false
end
for k, v in pairs (filter) do
if def[k] == nil then
if filter[k.."_undefined"] == false then
return false
end
elseif def[k] ~= v then
return false
end
end
if def.on_blast then
def.on_blast (pos, intensity)
blasted = true
end
end
if not blasted then
local drop = dig_node (pos, true)
add_drops (drops, drop)
end
minetest.check_for_falling ({ x = pos.x, y = pos.y + 1, z = pos.z })
return true
end
end
end
return false
end
local function burn_node (pos, fire_chance, burn_all)
if not utils.is_protected (pos, nil) then
fire_chance = math.min (math.max (fire_chance, 0), 100)
if math.random (100) <= fire_chance then
explode.set_fire (pos, burn_all)
end
end
end
local function entity_is_drop (obj)
return obj.get_luaentity and obj:get_luaentity () and
obj:get_luaentity ().name and
obj:get_luaentity ().name == "__builtin:item"
end
local function explode_entities (pos, radius, damage, drops)
local objs = minetest.get_objects_inside_radius (pos, radius)
for _, obj in ipairs (objs) do
-- could be detached player from controller
if obj.get_pos and obj:get_pos () then
local obj_pos = obj:get_pos ()
local dir = vector.direction (pos, obj_pos)
local dist = vector.length (vector.subtract (obj_pos, pos))
local vel = vector.multiply (dir, ((radius + 1) - dist) / (radius + 1) * damage * 5)
if entity_is_drop (obj) then
obj:add_velocity (vel)
elseif not obj:get_armor_groups ().immortal then
local ent_damage = ((radius - dist) / radius * damage / 2) + (damage / 2)
local reason = { type = "set_hp", from = "lwcomponents" }
if obj:is_player() then
local parent = obj:get_attach ()
if parent then
obj:set_detach ()
end
obj:add_velocity (vel)
obj:set_hp (obj:get_hp () - ent_damage, reason)
else
local luaobj = obj:get_luaentity ()
-- object might have disappeared somehow
if luaobj then
if luaobj.name == "digistuff:controller_entity" then
for _, child in ipairs (obj:get_children ()) do
if child:is_player () then
local def = utils.find_item_def ("digistuff:controller_programmed")
if def and def.on_rightclick then
def.on_rightclick (obj:get_pos (), ItemStack (), child)
child:add_velocity (vel)
child:set_hp (child:get_hp () - ent_damage, reason)
end
end
end
else
local do_damage = true
local do_knockback = true
local entity_drops = {}
local objdef = minetest.registered_entities[luaobj.name]
if objdef and objdef.on_blast then
do_damage, do_knockback, entity_drops = objdef.on_blast (luaobj, ent_damage)
end
if do_knockback then
obj:add_velocity (vel)
end
if do_damage then
obj:set_hp (obj:get_hp() - ent_damage, reason)
end
add_drops (drops, entity_drops)
end
end
end
end
end
end
end
local function spray_drops (pos, drops, damage)
local max_vel = damage * 2.5
for k, stack in pairs (drops) do
local vel =
{
x = math.random (max_vel) - (max_vel / 2),
y = math.random (max_vel) - (max_vel / 2),
z = math.random (max_vel) - (max_vel / 2)
}
local drop = minetest.add_item (pos, stack)
if drop then
drop:set_velocity (vel)
end
end
end
local function add_effects (pos, radius, drops)
minetest.add_particle ({
pos = pos,
velocity = vector.new (),
acceleration = vector.new (),
expirationtime = 0.4,
size = 30, -- radius * 10,
collisiondetection = false,
vertical = false,
texture = "lwcomponents_boom.png",
glow = 14,
})
minetest.add_particlespawner ({
amount = 64,
time = 0.5,
minpos = vector.subtract (pos, radius / 2),
maxpos = vector.add (pos, radius / 2),
minvel = {x = -10, y = -10, z = -10},
maxvel = {x = 10, y = 10, z = 10},
minacc = vector.new (),
maxacc = vector.new (),
minexptime = 1,
maxexptime = 2.5,
minsize = 9, -- radius * 3,
maxsize = 15, -- radius * 5,
texture = "lwcomponents_smoke.png",
})
-- we just dropped some items. Look at the items entities and pick
-- one of them to use as texture
local texture = "lwcomponents_blast.png" --fallback texture
local node
local most = 0
if drops then
for name, stack in pairs (drops) do
local count = stack:get_count()
if count > most then
most = count
local def = minetest.registered_nodes[name]
if def then
node = { name = name }
end
if def and def.tiles and def.tiles[1] then
if type (def.tiles[1]) == "table" then
texture = def.tiles[1].name or "lwcomponents_blast.png"
elseif type (def.tiles[1]) == "string" then
texture = def.tiles[1]
end
end
end
end
end
minetest.add_particlespawner ({
amount = 64,
time = 0.1,
minpos = vector.subtract (pos, radius / 2),
maxpos = vector.add (pos, radius / 2),
minvel = {x = -3, y = 0, z = -3},
maxvel = {x = 3, y = 5, z = 3},
minacc = {x = 0, y = -10, z = 0},
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.8,
maxexptime = 2.0,
minsize = 1, -- radius * 0.33,
maxsize = 3, -- radius,
texture = texture,
-- ^ only as fallback for clients without support for `node` parameter
node = node,
collisiondetection = true,
})
end
function utils.boom (pos, -- center of explosion
node_radius, node_chance, -- radius and chance in 100
fire_radius, fire_chance, -- radius and chance in 100
entity_radius, entity_damage, -- radius and max damage applied
disable_drops, -- true to disable drops
node_filter, -- node filter table as { buildable_to = true, buildable_to_undefined = false, ... }
burn_all, -- true to set fire to anything, otherwise only flammable
sound) -- sound on blast, if nil plays default
pos = vector.round (pos)
node_radius = math.floor (node_radius or 1)
fire_radius = math.floor (fire_radius or node_radius)
entity_radius = math.floor (entity_radius or node_radius * 2)
node_chance = node_chance or 80
fire_chance = fire_chance or 30
entity_damage = math.floor (entity_damage or entity_radius)
disable_drops = disable_drops == true
node_filter = node_filter or { }
burn_all = burn_all == true
sound = sound or "lwcannon"
local drops = { }
local effects_radius = (node_radius > 0 and node_radius) or entity_radius
local center_free = false
if not utils.is_protected (pos, nil) then
local center_node = utils.get_far_node (pos)
if not center_node or center_node.name == "air" then
center_free = true
end
end
if node_radius > 0 and node_chance > 0 then
local extents = node_radius * 2
for y = -extents, extents, 1 do
for z = -extents, extents, 1 do
for x = -extents, extents, 1 do
local node_pos = { x = x + pos.x, y = y + pos.y, z = z + pos.z }
local length = vector.length ({ x = x, y = y, z = z })
if node_chance > 0 and length <= node_radius then
if explode_node (node_pos, node_chance, 1.0, drops, node_filter) then
if vector.equals (pos, node_pos) then
center_free = true
end
end
end
end
end
end
end
if fire_radius > 0 and fire_chance > 0 then
local extents = fire_radius * 2
for y = -extents, extents, 1 do
for z = -extents, extents, 1 do
for x = -extents, extents, 1 do
local node_pos = { x = x + pos.x, y = y + pos.y, z = z + pos.z }
local length = vector.length ({ x = x, y = y, z = z })
if fire_chance > 0 and length <= fire_radius then
burn_node (node_pos, fire_chance, burn_all)
end
end
end
end
end
minetest.sound_play (sound,
{
pos = pos,
gain = 2.5,
max_hear_distance = math.min (effects_radius * 20, 128)
},
true)
if center_free then
minetest.set_node (pos, { name = "lwcomponents:boom" })
end
explode_entities (pos, entity_radius, entity_damage, drops)
if not disable_drops then
spray_drops (pos, drops, entity_damage)
end
add_effects (pos, effects_radius, drops)
minetest.log ("action", "A Shell explosion occurred at " .. minetest.pos_to_string (pos) ..
" with radius " .. entity_radius)
end
minetest.register_node ("lwcomponents:boom", {
description = S("Boom"),
drawtype = "airlike",
tiles = { "lwcomponents_boom.png" },
inventory_image = "lwcomponents_boom.png",
wield_image = "lwcomponents_boom.png",
light_source = 15,
use_texture_alpha = "blend",
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
climbable = false,
buildable_to = true,
floodable = true,
is_ground_content = false,
drop = "",
paramtype = "light",
param1 = 255,
post_effect_color = { a = 128, r = 255, g = 0, b = 0 },
groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
on_construct = function (pos)
minetest.get_node_timer (pos):start (0.5)
end,
on_timer = function (pos, elapsed)
minetest.remove_node (pos)
return false
end,
-- unaffected by explosions
on_blast = function() end,
})
--

107
lwcomponents/extras.lua Normal file
View file

@ -0,0 +1,107 @@
local utils = ...
local S = utils.S
local touchscreen = minetest.registered_nodes["digistuff:touchscreen"]
if touchscreen then
local touchblock = table.copy (touchscreen)
touchblock.description = S("LWComponents Touchscreen")
touchblock.node_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
}
}
touchblock.selection_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
}
}
touchblock.collision_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
}
}
minetest.register_node ("lwcomponents:touchscreen", touchblock)
if core.get_modpath("mcl_core") then
minetest.register_craft({
output = "lwcomponents:touchscreen",
recipe = {
{"basic_materials:ic","mcl_core:glass","mcl_core:glass"},
{"mcl_core:glass","digilines:lcd","mcl_core:glass"},
{"mcl_core:glass","mcl_core:glass","mcl_core:stone"}
}
})
else
minetest.register_craft({
output = "lwcomponents:touchscreen",
recipe = {
{"basic_materials:ic","mcl_core:glass","mcl_core:glass"},
{"mcl_core:glass","digilines:lcd","mcl_core:glass"},
{"mcl_core:glass","mcl_core:glass","mcl_core:stone"}
}
})
end
end
local panel = minetest.registered_nodes["digistuff:panel"]
if panel then
local panelblock = table.copy (panel)
panelblock.description = S("LWComponents Control Panel")
panelblock.node_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
}
}
panelblock.selection_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
}
}
panelblock.collision_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
}
}
minetest.register_node ("lwcomponents:panel", panelblock)
if core.get_modpath("mcl_core") then
minetest.register_craft({
output = "lwcomponents:panel",
recipe = {
{"","mesecons_button:button",""},
{"mesecons_button:button","digilines:lcd","mesecons_button:button"},
{"","mesecons_button:button","mcl_core:stone"}
}
})
else
minetest.register_craft({
output = "lwcomponents:panel",
recipe = {
{"","digistuff:button",""},
{"digistuff:button","digilines:lcd","digistuff:button"},
{"","digistuff:button","default:stone"}
}
})
end
end
--

453
lwcomponents/fan.lua Normal file
View file

@ -0,0 +1,453 @@
local utils = ...
local S = utils.S
if utils.digilines_supported or utils.mesecon_supported then
local fan_interval = 0.2
local fan_force = 15.0
local function direction_vector (node)
local axis = math.floor (node.param2 / 4)
local rotate = node.param2 % 4
local vec = { x = 0, y = 0, z = 0 }
if rotate == 0 then
vec = { x = 0, y = 0, z = -1 }
elseif rotate == 1 then
vec = { x = -1, y = 0, z = 0 }
elseif rotate == 2 then
vec = { x = 0, y = 0, z = 1 }
elseif rotate == 3 then
vec = { x = 1, y = 0, z = 0 }
end
if axis == 1 then
vec = vector.rotate (vec, { x = math.pi / -2, y = 0, z = 0 })
elseif axis == 2 then
vec = vector.rotate (vec, { x = math.pi / 2, y = 0, z = 0 })
elseif axis == 3 then
vec = vector.rotate (vec, { x = 0, y = 0, z = math.pi / 2 })
elseif axis == 4 then
vec = vector.rotate (vec, { x = 0, y = 0, z = math.pi / -2 })
elseif axis == 5 then
vec = vector.rotate (vec, { x = math.pi, y = 0, z = 0 })
end
return vec
end
local function blow (pos)
local node = minetest.get_node (pos)
local dir = direction_vector (node)
local reach = 5
for r = 1, reach, 1 do
local tpos = vector.add (pos, vector.multiply (dir, r))
local tnode = minetest.get_node_or_nil (tpos)
if tnode and tnode.name ~= "air" then
local def = utils.find_item_def (tnode.name)
if def and def.walkable then
return
end
end
local object = minetest.get_objects_inside_radius (tpos, 1.5)
local vel = vector.multiply (dir, (dir.y > 0 and fan_force / 2) or fan_force)
for i = 1, #object do
if object[i].add_velocity then
local opos = object[i]:get_pos ()
if opos.x >= (tpos.x - 0.5) and opos.x <= (tpos.x + 0.5) and
opos.z >= (tpos.z - 0.5) and opos.z <= (tpos.z + 0.5) and
opos.y >= (tpos.y - 0.5) and opos.y <= (tpos.y + 0.5) then
if object[i].get_luaentity and object[i]:get_luaentity () and
object[i]:get_luaentity ().name and
object[i]:get_luaentity ().name == "__builtin:item" then
object[i]:add_velocity (vector.multiply (vel, 5))
else
object[i]:add_velocity (vel)
end
end
end
end
end
end
local function fan_off (pos)
local node = minetest.get_node (pos)
if node then
if node.name == "lwcomponents:fan_on" then
node.name = "lwcomponents:fan"
minetest.get_node_timer (pos):stop ()
minetest.swap_node (pos, node)
elseif node.name == "lwcomponents:fan_locked_on" then
node.name = "lwcomponents:fan_locked"
minetest.get_node_timer (pos):stop ()
minetest.swap_node (pos, node)
end
end
end
local function fan_on (pos)
local node = minetest.get_node (pos)
if node then
if node.name == "lwcomponents:fan" then
node.name = "lwcomponents:fan_on"
minetest.swap_node (pos, node)
minetest.get_node_timer (pos):start (fan_interval)
elseif node.name == "lwcomponents:fan_locked" then
node.name = "lwcomponents:fan_locked_on"
minetest.swap_node (pos, node)
minetest.get_node_timer (pos):start (fan_interval)
end
end
end
local function on_place (itemstack, placer, pointed_thing)
local param2 = 0
if placer and placer:is_player () then
param2 = minetest.dir_to_facedir (placer:get_look_dir (), true)
elseif pointed_thing and pointed_thing.type == "node" then
param2 = minetest.dir_to_facedir (vector.subtract (pointed_thing.under, pointed_thing.above), true)
end
return minetest.item_place (itemstack, placer, pointed_thing, param2)
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
local spec =
"size[7.5,3]"..
"field[1,1;6,2;channel;Channel;${channel}]"..
"button_exit[2.5,2;3,1;submit;Set]"
meta:set_string ("formspec", spec)
-- If return true no item is taken from itemstack
return false
end
local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
after_place_node (pos, placer, itemstack, pointed_thing)
if placer and placer:is_player () then
local meta = minetest.get_meta (pos)
meta:set_string ("owner", placer:get_player_name ())
meta:set_string ("infotext", "Fan (owned by "..placer:get_player_name ()..")")
end
-- If return true no item is taken from itemstack
return false
end
local function on_receive_fields (pos, formname, fields, sender)
if not utils.can_interact_with_node (pos, sender) then
return
end
local meta = minetest.get_meta(pos)
if fields.submit then
meta:set_string ("channel", fields.channel)
end
end
local function on_blast (pos, intensity)
local meta = minetest.get_meta (pos)
if meta then
if intensity >= 1.0 then
minetest.remove_node (pos)
else -- intensity < 1.0
local node = minetest.get_node_or_nil (pos)
if node then
local items = minetest.get_node_drops (node, nil)
if items and #items > 0 then
local stack = ItemStack (items[1])
if stack then
utils.item_drop (stack, nil, pos)
minetest.remove_node (pos)
end
end
end
end
end
end
local function can_dig (pos, player)
if not utils.can_interact_with_node (pos, player) then
return false
end
return true
end
local function on_rightclick (pos, node, clicker, itemstack, pointed_thing)
if not utils.can_interact_with_node (pos, clicker) then
if clicker and clicker:is_player () then
local owner = "<unknown>"
local meta = minetest.get_meta (pos)
if meta then
owner = meta:get_string ("owner")
end
local spec =
"formspec_version[3]"..
"size[8.0,4.0,false]"..
"label[1.0,1.0;Owned by "..minetest.formspec_escape (owner).."]"..
"button_exit[3.0,2.0;2.0,1.0;close;Close]"
minetest.show_formspec (clicker:get_player_name (),
"lwcomponents:component_privately_owned",
spec)
end
end
return itemstack
end
local function on_timer (pos, elapsed)
blow (pos)
return true
end
local function digilines_support ()
if utils.digilines_supported then
return
{
wire =
{
rules = utils.digilines_default_rules,
},
effector =
{
action = function (pos, node, channel, msg)
local meta = minetest.get_meta(pos)
if meta then
local this_channel = meta:get_string ("channel")
if this_channel ~= "" and this_channel == channel then
if type (msg) == "string" then
local m = { }
for w in string.gmatch(msg, "[^%s]+") do
m[#m + 1] = w
end
if m[1] == "start" then
fan_on (pos)
elseif m[1] == "stop" then
fan_off (pos)
end
end
end
end
end,
}
}
end
return nil
end
local function mesecon_support ()
if utils.mesecon_supported then
return
{
effector =
{
rules = utils.mesecon_default_rules,
action_on = function (pos, node)
-- do something to turn the effector on
fan_on (pos)
end,
action_off = function (pos, node)
-- do something to turn the effector off
fan_off (pos)
end,
}
}
end
return nil
end
minetest.register_node("lwcomponents:fan", {
description = S("Fan"),
tiles = { "lwfan.png", "lwfan.png", "lwfan.png",
"lwfan.png", "lwfan.png", "lwfan_face.png"},
is_ground_content = false,
groups = { cracky = 3, wires_connect = 1 },
--sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
floodable = false,
drop = "lwcomponents:fan",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
digiline = digilines_support (),
on_place = on_place,
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_place_node = after_place_node,
on_blast = on_blast,
on_rightclick = on_rightclick,
})
minetest.register_node("lwcomponents:fan_locked", {
description = S("Fan (locked)"),
tiles = { "lwfan.png", "lwfan.png", "lwfan.png",
"lwfan.png", "lwfan.png", "lwfan_face.png"},
is_ground_content = false,
groups = { cracky = 3, wires_connect = 1 },
--sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
floodable = false,
drop = "lwcomponents:fan_locked",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
digiline = digilines_support (),
on_place = on_place,
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_place_node = after_place_node_locked,
on_blast = on_blast,
on_rightclick = on_rightclick,
})
minetest.register_node("lwcomponents:fan_on", {
description = S("Fan"),
tiles = { "lwfan.png", "lwfan.png", "lwfan.png",
"lwfan.png", "lwfan.png", "lwfan_face_on.png"},
is_ground_content = false,
groups = { cracky = 3, not_in_creative_inventory = 1, wires_connect = 1 },
--sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
floodable = false,
drop = "lwcomponents:fan",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
digiline = digilines_support (),
on_place = on_place,
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_place_node = after_place_node,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick,
})
minetest.register_node("lwcomponents:fan_locked_on", {
description = S("Fan (locked)"),
tiles = { "lwfan.png", "lwfan.png", "lwfan.png",
"lwfan.png", "lwfan.png", "lwfan_face_on.png"},
is_ground_content = false,
groups = { cracky = 3, not_in_creative_inventory = 1, wires_connect = 1 },
--sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
floodable = false,
drop = "lwcomponents:fan_locked",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
digiline = digilines_support (),
on_place = on_place,
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_place_node = after_place_node_locked,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick,
})
end -- utils.digilines_supported or utils.mesecon_supported