Upload files to "lwcomponents"

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Mavori 2025-06-27 17:42:08 +02:00
commit d7ee310b42
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lwcomponents/change.log Normal file
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v 0.1.0
* initial release
v0.1.1
* Fixed receiving digilines message on "" channel.
* Added siren.
* Made digilines optional for solid conductor blocks.
* Fixed lighting
* Added puncher
v0.1.2
* Added support for hopper as optional dependency for droppers, dispensers
and collectors.
* Added digilines message to punchers when something is punched.
v0.1.3
* Added hp and height info from detector.
* Added dispensers spawn if spawner with optional dependency on mobs mod.
If mobs:egg is dispensed 10% change a chicken is dispensed instead.
* Added player_button.
v0.1.4
* Bug fix to spawning owned mobs.
v0.1.5
* Added setting Spawn mobs.
* Added lwcomponents.register_spawner api.
v0.1.6
* Added holograms.
* Added breakers.
* Added fans.
v0.1.7
* Fixed fan description.
* Breakers can break nodes up to 5 forward with digilines message.
* Added deployers.
v0.1.8
* Changed detector digilines message to single message with list of
detected items.
* Added conduits.
* Fixed fans not blowing upward.
* Made changes to lwcomponents.register_spawner api - called function
must now set velocity, can use force parameter.
* Removed spawning from this mod. Created lwcomponents_spawners to
register spawners.
v0.1.9
* Fixed infotext on various nodes.
v0.1.10
* Added cannons.
v0.1.11
* Fix to breakers (?).
* Added position aiming to cannons.
v0.1.12
* Added sensitivity option for game controller in cannons.
* Added cannon shells.
* Fixed bug in utils.is_creative.
* Increased cannon pitch to -20 to 70.
v0.1.13
* Removed optional dependency lwdrops.
v0.1.14
* Calls on_drop when item is dropped.
v0.1.15
* Fixed bug call to clear_map in fan on_blast.
* Added pistons.
v0.1.16
* Fixed piston interaction with non-walkable nodes.
v0.1.17
* Fixed unintended global variable in pistons.lua.
v0.1.18
* Added mesecons through wire.
v0.1.19
* Added camera.
v0.1.20
* Valid distance and resolution for camera set by digilines message.
* Imposed maximum resolution of 128 for cameras.
v0.1.21
* Minor bug fix, movefloor global.
* Fixed movefloor so player doesn't fall through floor.
* Transfer timer in moved nodes for pistons.
v0.1.22
* Added storage.
v0.1.23
* Fixed storage indexer not taking items from storage properly.
* Added pipeworks support for:
Storage Indexer
Dropper
Collector
Dispenser
Breaker
Deployer
Cannon
Conduit
* Conduits now work in unloaded blocks.
* Fixed conduits sending items in groups.
* Fixed player attached to controller moving forever when they get blown up.
* Fixed pistons being powered from the pusher side.
v0.1.24
* Limited requested count from storage indexer from digilines message to max stack.
* Fixed receptor state in detector.
* Fixed receptor state in digiswitch.
* Fixed bug in utils.is_same_item ().
* Added force field generators.
* Removed immortal from cannon shells (shells test for same type of shell and ignore).
v0.1.25
* Added hoppers.
* Added "inventory" message to conduits.
* Removed digilines or mesecons requirement for conduits.
* Improved unescaping item description.
* Fixed custom item output from storage.
* Added filtering to conduit forms.
v0.1.26
* Added support for stickblocks to pistons.
* Changed description of hoppers to avoid confusion.
* Added destroyer.
* Cleaned up hopper code.
* Fixed recipe for solid conductor blocks.
v0.1.27
* Bug fixes and code cleanup.
* Fixed receptor state in detector.
* Improved receptor state in digiswitch.
v0.1.28
* Added support for lwwires. Wires will not connect to conduits.
v0.1.29
* Fixed piston moving piston blanks.
v0.1.30
* Added quantity field to droppers.
* Added 'Use player when placing' setting.
v0.1.31
* Added crafter.
v0.1.32
* Fixed crafter not return replacement items properly.
v0.1.33
* Added recipe list when crafting by item to UI in crafters.
* Added results message for crafters digilines messages "craft" and "craftitem".
* Added "can_craft" digilines message to crafters.
* Fixed crafter not outputing all items when output has full stack.
* Improved crafter crafting.
v0.1.34
* Made crafter's gaining craftable list granular in execution to minimise server burden.
* Fixed bug in crafter crashing when runs out of material to craft by item.
v0.1.35
* Fixed bug in storage indexers when dealing with items with meta date (thanks to Kimapr for suggestions).
v0.1.36
* Further improvements to storage indexer forms.

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lwcomponents/collector.lua Normal file
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local utils = ...
local S = utils.S
if utils.digilines_supported then
local collect_interval = 0.5
local function send_collect_message (pos, name, count)
if utils.digilines_supported then
local meta = minetest.get_meta (pos)
if meta then
local channel = meta:get_string ("channel")
if channel:len () > 0 then
utils.digilines_receptor_send (pos,
utils.digilines_default_rules,
channel,
{ action = "collect",
name = name,
count = count })
end
end
end
end
local function filter_item (pos, item)
local meta = minetest.get_meta (pos)
if meta then
local inv = meta:get_inventory ()
if inv:is_empty ("filter") then
return true
end
local slots = inv:get_size ("filter")
for i = 1, slots do
local stack = inv:get_stack ("filter", i)
if stack and not stack:is_empty () and
stack:get_name () == item then
return true
end
end
end
return false
end
local function get_form_spec (is_off)
return
"formspec_version[3]\n"..
"size[11.75,13.75;true]\n"..
"field[1.0,1.0;4.0,0.8;channel;Channel;${channel}]\n"..
"button[5.5,1.0;2.0,0.8;setchannel;Set]\n"..
"button[8.25,1.0;2.5,0.8;"..((is_off and "start;Start") or "stop;Stop").."]\n"..
"list[context;filter;8.5,2.5;2,4;]\n"..
"list[context;main;1.0,2.5;4,4;]\n"..
"list[current_player;main;1.0,8.0;8,4;]\n"..
"listring[]"
end
local function start_collector (pos)
local node = minetest.get_node (pos)
if node then
if node.name == "lwcomponents:collector" then
local meta = minetest.get_meta (pos)
if meta then
node.name = "lwcomponents:collector_on"
minetest.swap_node (pos, node)
minetest.get_node_timer (pos):start (collect_interval)
meta:set_string ("formspec", get_form_spec (false))
end
elseif node.name == "lwcomponents:collector_locked" then
local meta = minetest.get_meta (pos)
if meta then
node.name = "lwcomponents:collector_locked_on"
minetest.swap_node (pos, node)
minetest.get_node_timer (pos):start (collect_interval)
meta:set_string ("formspec", get_form_spec (false))
end
end
end
end
local function stop_collector (pos)
local node = minetest.get_node (pos)
if node then
if node.name == "lwcomponents:collector_on" then
local meta = minetest.get_meta (pos)
if meta then
node.name = "lwcomponents:collector"
minetest.swap_node (pos, node)
minetest.get_node_timer (pos):stop ()
meta:set_string ("formspec", get_form_spec (true))
end
elseif node.name == "lwcomponents:collector_locked_on" then
local meta = minetest.get_meta (pos)
if meta then
node.name = "lwcomponents:collector_locked"
minetest.swap_node (pos, node)
minetest.get_node_timer (pos):stop ()
meta:set_string ("formspec", get_form_spec (true))
end
end
end
end
local function on_destruct (pos)
minetest.get_node_timer (pos):stop ()
end
local function after_place_base (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
local is_off = itemstack and (itemstack:get_name () == "lwcomponents:collector" or
itemstack:get_name () == "lwcomponents:collector_locked")
meta:set_string ("inventory", "{ main = { }, filter = { } }")
meta:set_string ("formspec", get_form_spec (is_off))
local inv = meta:get_inventory ()
inv:set_size ("main", 16)
inv:set_width ("main", 4)
inv:set_size ("filter", 8)
inv:set_width ("filter", 2)
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
end
local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
if placer and placer:is_player () then
local meta = minetest.get_meta (pos)
meta:set_string ("owner", placer:get_player_name ())
meta:set_string ("infotext", "Collector (owned by "..placer:get_player_name ()..")")
end
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
end
local function on_receive_fields (pos, formname, fields, sender)
if not utils.can_interact_with_node (pos, sender) then
return
end
if fields.setchannel then
local meta = minetest.get_meta (pos)
if meta then
meta:set_string ("channel", fields.channel)
end
elseif fields.start then
start_collector (pos)
elseif fields.stop then
stop_collector (pos)
end
end
local function can_dig (pos, player)
if not utils.can_interact_with_node (pos, player) then
return false
end
local meta = minetest.get_meta (pos)
if meta then
local inv = meta:get_inventory ()
if inv then
if not inv:is_empty ("main") then
return false
end
if not inv:is_empty ("filter") then
return false
end
end
end
return true
end
local function on_blast (pos, intensity)
local meta = minetest.get_meta (pos)
if meta then
if intensity >= 1.0 then
local inv = meta:get_inventory ()
if inv then
local slots = inv:get_size ("main")
for slot = 1, slots do
local stack = inv:get_stack ("main", slot)
if stack and not stack:is_empty () then
if math.floor (math.random (0, 5)) == 3 then
utils.item_drop (stack, nil, pos)
else
utils.on_destroy (stack)
end
end
end
slots = inv:get_size ("filter")
for slot = 1, slots do
local stack = inv:get_stack ("filter", slot)
if stack and not stack:is_empty () then
if math.floor (math.random (0, 5)) == 3 then
utils.item_drop (stack, nil, pos)
else
utils.on_destroy (stack)
end
end
end
end
on_destruct (pos)
minetest.remove_node (pos)
else -- intensity < 1.0
local inv = meta:get_inventory ()
if inv then
local slots = inv:get_size ("main")
for slot = 1, slots do
local stack = inv:get_stack ("main", slot)
if stack and not stack:is_empty () then
utils.item_drop (stack, nil, pos)
end
end
slots = inv:get_size ("filter")
for slot = 1, slots do
local stack = inv:get_stack ("filter", slot)
if stack and not stack:is_empty () then
utils.item_drop (stack, nil, pos)
end
end
end
local node = minetest.get_node_or_nil (pos)
if node then
local items = minetest.get_node_drops (node, nil)
if items and #items > 0 then
local stack = ItemStack (items[1])
if stack then
utils.item_drop (stack, nil, pos)
on_destruct (pos)
minetest.remove_node (pos)
end
end
end
end
end
end
local function on_rightclick (pos, node, clicker, itemstack, pointed_thing)
if not utils.can_interact_with_node (pos, clicker) then
if clicker and clicker:is_player () then
local owner = "<unknown>"
local meta = minetest.get_meta (pos)
if meta then
owner = meta:get_string ("owner")
end
local spec =
"formspec_version[3]"..
"size[8.0,4.0,false]"..
"label[1.0,1.0;Owned by "..minetest.formspec_escape (owner).."]"..
"button_exit[3.0,2.0;2.0,1.0;close;Close]"
minetest.show_formspec (clicker:get_player_name (),
"lwcomponents:component_privately_owned",
spec)
end
end
return itemstack
end
local function on_timer (pos, elapsed)
local list = minetest.get_objects_inside_radius (pos, 2)
local meta = minetest.get_meta (pos)
if meta then
local inv = meta:get_inventory ()
if inv then
for i = 1, #list do
if list[i].get_luaentity and list[i]:get_luaentity () and
list[i]:get_luaentity ().name and
list[i]:get_luaentity ().name == "__builtin:item" then
local stack = utils.item_pickup (list[i]:get_luaentity (), false)
if stack and inv:room_for_item ("main", stack) and
filter_item (pos, stack:get_name ()) then
local name = stack:get_name ()
local count = stack:get_count ()
inv:add_item ("main", stack)
utils.item_pickup (list[i]:get_luaentity ())
send_collect_message (pos, name, count)
end
end
end
end
end
return true
end
local function digilines_support ()
if utils.digilines_supported then
return
{
wire =
{
rules = utils.digilines_default_rules,
},
effector =
{
action = function (pos, node, channel, msg)
local meta = minetest.get_meta(pos)
if meta then
local this_channel = meta:get_string ("channel")
if this_channel ~= "" and this_channel == channel and
type (msg) == "string" then
local m = { }
for w in string.gmatch(msg, "[^%s]+") do
m[#m + 1] = w
end
if m[1] == "start" then
start_collector (pos)
elseif m[1] == "stop" then
stop_collector (pos)
end
end
end
end,
}
}
end
return nil
end
local function pipeworks_support ()
if utils.pipeworks_supported then
return
{
priority = 100,
input_inventory = "main",
connect_sides = { left = 1, right = 1, front = 1, back = 1, bottom = 1, top = 1 },
insert_object = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:add_item ("main", stack)
end
return stack
end,
can_insert = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:room_for_item ("main", stack)
end
return false
end,
can_remove = function (pos, node, stack, dir)
-- returns the maximum number of items of that stack that can be removed
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
local slots = inv:get_size ("main")
for i = 1, slots, 1 do
local s = inv:get_stack ("main", i)
if s and not s:is_empty () and utils.is_same_item (stack, s) then
return s:get_count ()
end
end
end
return 0
end,
remove_items = function (pos, node, stack, dir, count)
-- removes count items and returns them
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
local left = count
if inv then
local slots = inv:get_size ("main")
for i = 1, slots, 1 do
local s = inv:get_stack ("main", i)
if s and not s:is_empty () and utils.is_same_item (s, stack) then
if s:get_count () > left then
s:set_count (s:get_count () - left)
inv:set_stack ("main", i, s)
left = 0
else
left = left - s:get_count ()
inv:set_stack ("main", i, nil)
end
end
if left == 0 then
break
end
end
end
local result = ItemStack (stack)
result:set_count (count - left)
return result
end
}
end
return nil
end
local collector_groups = { cracky = 3 }
if utils.pipeworks_supported then
collector_groups.tubedevice = 1
collector_groups.tubedevice_receiver = 1
end
local collector_on_groups = { cracky = 3, not_in_creative_inventory = 1 }
if utils.pipeworks_supported then
collector_on_groups.tubedevice = 1
collector_on_groups.tubedevice_receiver = 1
end
minetest.register_node("lwcomponents:collector", {
description = S("Collector"),
tiles = { "lwcollector.png", "lwcollector.png", "lwcollector.png",
"lwcollector.png", "lwcollector.png", "lwcollector.png"},
is_ground_content = false,
groups = table.copy (collector_groups),
--sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
floodable = false,
drop = "lwcomponents:collector",
_digistuff_channelcopier_fieldname = "channel",
digiline = digilines_support (),
tube = pipeworks_support (),
on_destruct = on_destruct,
on_receive_fields = on_receive_fields,
after_place_node = after_place_node,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick
})
minetest.register_node("lwcomponents:collector_locked", {
description = S("Collector (locked)"),
tiles = { "lwcollector.png", "lwcollector.png", "lwcollector.png",
"lwcollector.png", "lwcollector.png", "lwcollector.png"},
is_ground_content = false,
groups = table.copy (collector_groups),
--sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
floodable = false,
drop = "lwcomponents:collector_locked",
_digistuff_channelcopier_fieldname = "channel",
digiline = digilines_support (),
tube = pipeworks_support (),
on_destruct = on_destruct,
on_receive_fields = on_receive_fields,
after_place_node = after_place_node_locked,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick
})
minetest.register_node("lwcomponents:collector_on", {
description = S("Collector"),
tiles = { "lwcollector_on.png", "lwcollector_on.png", "lwcollector_on.png",
"lwcollector_on.png", "lwcollector_on.png", "lwcollector_on.png"},
is_ground_content = false,
groups = table.copy (collector_on_groups),
--sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
floodable = false,
drop = "lwcomponents:collector",
_digistuff_channelcopier_fieldname = "channel",
digiline = digilines_support (),
tube = pipeworks_support (),
on_destruct = on_destruct,
on_receive_fields = on_receive_fields,
after_place_node = after_place_node,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick
})
minetest.register_node("lwcomponents:collector_locked_on", {
description = S("Collector (locked)"),
tiles = { "lwcollector_on.png", "lwcollector_on.png", "lwcollector_on.png",
"lwcollector_on.png", "lwcollector_on.png", "lwcollector_on.png"},
is_ground_content = false,
groups = table.copy (collector_on_groups),
--sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
floodable = false,
drop = "lwcomponents:collector_locked",
_digistuff_channelcopier_fieldname = "channel",
digiline = digilines_support (),
tube = pipeworks_support (),
on_destruct = on_destruct,
on_receive_fields = on_receive_fields,
after_place_node = after_place_node_locked,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick
})
utils.hopper_add_container({
{"top", "lwcomponents:collector", "main"}, -- take items from above into hopper below
{"bottom", "lwcomponents:collector", "main"}, -- insert items below from hopper above
{"side", "lwcomponents:collector", "main"}, -- insert items from hopper at side
})
utils.hopper_add_container({
{"top", "lwcomponents:collector_locked", "main"}, -- take items from above into hopper below
{"bottom", "lwcomponents:collector_locked", "main"}, -- insert items below from hopper above
{"side", "lwcomponents:collector_locked", "main"}, -- insert items from hopper at side
})
utils.hopper_add_container({
{"top", "lwcomponents:collector_on", "main"}, -- take items from above into hopper below
{"bottom", "lwcomponents:collector_on", "main"}, -- insert items below from hopper above
{"side", "lwcomponents:collector_on", "main"}, -- insert items from hopper at side
})
utils.hopper_add_container({
{"top", "lwcomponents:collector_locked_on", "main"}, -- take items from above into hopper below
{"bottom", "lwcomponents:collector_locked_on", "main"}, -- insert items below from hopper above
{"side", "lwcomponents:collector_locked_on", "main"}, -- insert items from hopper at side
})
end -- utils.digilines_supported
--

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lwcomponents/conduit.lua Normal file

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local connections = { }
function connections:new (mod_storage, name)
local obj = { }
setmetatable (obj, self)
self.__index = self
obj.connector_list = { }
obj.name = tostring (name)
obj.storage = mod_storage
if mod_storage then
local stored = mod_storage:get_string (obj.name)
if stored == "" then
stored = "{ }"
end
obj.connector_list = minetest.deserialize (stored)
if not obj.connector_list then
obj.connector_list = { }
end
end
return obj
end
function connections:load ()
if self.storage then
local stored = self.storage:get_string (self.name)
if stored == "" then
stored = "{ }"
end
self.connector_list = minetest.deserialize (stored)
end
end
function connections:store ()
if self.storage then
self.storage:set_string (self.name, minetest.serialize (self.connector_list))
end
end
function connections:add_node (pos, id)
self.connector_list[minetest.pos_to_string (pos, 0)] =
{
id = (id and tostring (id)) or nil,
checked = false
}
self:store ()
end
function connections:remove_node (pos)
self.connector_list[minetest.pos_to_string (pos, 0)] = nil
self:store ()
end
function connections:set_id (pos, id)
local con = self.connector_list[minetest.pos_to_string (pos, 0)]
if con then
con.id = (id and tostring (id)) or nil
self:store ()
return true
end
return false
end
local function is_connected (self, pos, id, tally, test_coords)
if not id then
return nil
end
local con = self.connector_list[minetest.pos_to_string (pos, 0)]
if con and not con.checked then
con.checked = true
if con.id == id then
con.checked = false
return pos, tally
end
for i = 1, #test_coords do
local result, agg = is_connected (self,
{
x = pos.x + test_coords[i].x,
y = pos.y + test_coords[i].y,
z = pos.z + test_coords[i].z
},
id,
tally,
test_coords)
if result then
con.checked = false
return result, (tally + agg + 1)
end
end
con.checked = false
end
return nil, 0
end
function connections:is_connected (pos, id)
return is_connected (self,
pos,
tostring (id),
0,
{
{ x = 1, y = 0, z = 0 },
{ x = -1, y = 0, z = 0 },
{ x = 0, y = 0, z = 1 },
{ x = 0, y = 0, z = -1 },
{ x = 0, y = 1, z = 0 },
{ x = 0, y = -1, z = 0 }
})
end
function connections:is_connected_horizontal (pos, id)
return is_connected (self,
pos,
tostring (id),
0,
{
{ x = 1, y = 0, z = 0 },
{ x = -1, y = 0, z = 0 },
{ x = 0, y = 0, z = 1 },
{ x = 0, y = 0, z = -1 }
})
end
function connections:is_connected_vertical (pos, id)
return is_connected (self,
pos,
tostring (id),
0,
{
{ x = 0, y = 1, z = 0 },
{ x = 0, y = -1, z = 0 }
})
end
local function get_connected_ids (self, pos, test_coords, list)
local con = self.connector_list[minetest.pos_to_string (pos, 0)]
if con and not con.checked then
con.checked = true
if con.id then
list[#list + 1] =
{
pos = { x = pos.x, y = pos.y, z = pos.z },
id = con.id
}
end
for i = 1, #test_coords do
get_connected_ids (self,
{
x = pos.x + test_coords[i].x,
y = pos.y + test_coords[i].y,
z = pos.z + test_coords[i].z
},
test_coords,
list)
end
con.checked = false
end
return list
end
function connections:get_connected_ids (pos)
local list = get_connected_ids (self,
pos,
{
{ x = 1, y = 0, z = 0 },
{ x = -1, y = 0, z = 0 },
{ x = 0, y = 0, z = 1 },
{ x = 0, y = 0, z = -1 },
{ x = 0, y = 1, z = 0 },
{ x = 0, y = -1, z = 0 }
},
{ })
for i = #list, 1, -1 do
for j = 1, i - 1, 1 do
if list[i].pos.x == list[j].pos.x and
list[i].pos.y == list[j].pos.y and
list[i].pos.z == list[j].pos.z then
list[i] = nil
break
end
end
end
return list
end
function connections:get_connected_ids_horizontal (pos)
return get_connected_ids (self,
pos,
{
{ x = 1, y = 0, z = 0 },
{ x = -1, y = 0, z = 0 },
{ x = 0, y = 0, z = 1 },
{ x = 0, y = 0, z = -1 }
},
{ })
end
function connections:get_connected_ids_vertical (pos)
return get_connected_ids (self,
pos,
{
{ x = 0, y = 1, z = 0 },
{ x = 0, y = -1, z = 0 }
},
{ })
end
function connections:get_connected_ids_north_south (pos)
return get_connected_ids (self,
pos,
{
{ x = 0, y = 0, z = 1 },
{ x = 0, y = 0, z = -1 }
},
{ })
end
function connections:get_connected_ids_east_west (pos)
return get_connected_ids (self,
pos,
{
{ x = 1, y = 0, z = 0 },
{ x = -1, y = 0, z = 0 }
},
{ })
end
function connections:get_id_list ()
local list = { }
for spos, data in pairs (self.connector_list) do
if data.id then
list[#list + 1] =
{
pos = minetest.string_to_pos (spos),
id = data.id
}
end
end
return list
end
function connections:get_full_list ()
local list = { }
for spos, data in pairs (self.connector_list) do
list[#list + 1] =
{
pos = minetest.string_to_pos (spos),
id = data.id
}
end
return list
end
return connections
--