From 1794e0325b14d73a077d02d69dadbdb77b450ab6 Mon Sep 17 00:00:00 2001 From: yunomavori Date: Fri, 11 Apr 2025 15:11:00 +0200 Subject: [PATCH] Update nodes.lua Added nodes for suspension bridge --- nodes.lua | 262 ++++++++++++++++++++++++++++++++++++++++++++++-------- 1 file changed, 223 insertions(+), 39 deletions(-) diff --git a/nodes.lua b/nodes.lua index b98bba6..e428eea 100644 --- a/nodes.lua +++ b/nodes.lua @@ -69,7 +69,7 @@ if core.settings:get_bool("vlbridger_enable_trusses", true) then groups = {cracky=3}, sounds = mcl_sounds.node_sound_metal_defaults(), }) - +--[[ if core.get_modpath("moreblocks") then stairsplus:register_all("vlbridger", "block_" .. bridge_color, "vlbridger:block_" .. bridge_color, { description = bridge_desc, @@ -112,30 +112,31 @@ if core.settings:get_bool("vlbridger_enable_trusses", true) then end, }) end - - core.register_node("vlbridger:suspension_top_" .. bridge_color, { - description = bridge_desc .. " Cable Top", - drawtype = "nodebox", - tiles = {"bridges_" .. bridge_color .. ".png"}, - paramtype = "light", - paramtype2 = "facedir", - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, - {-0.125, -0.5, -0.125, 0.125, 0.5, 0.125}, + ]] + + --[[Steps ]] + core.register_node("vlbridger:step_" .. bridge_color, { + description = bridge_desc .. " Step", + drawtype = "nodebox", + tiles = {"bridges_" .. bridge_color .. ".png"}, + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, 0, 0.5, 0, 0.5}, + }, }, - }, - groups = {cracky=3}, - sounds = mcl_sounds.node_sound_metal_defaults(), - on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.type ~= "node" then - return itemstack - end - return rotate_and_place(itemstack, placer, pointed_thing) - end, - }) - + groups = {cracky=3}, + sounds = mcl_sounds.node_sound_metal_defaults(), + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + return rotate_and_place(itemstack, placer, pointed_thing) + end, + }) + core.register_node("vlbridger:suspension_cable_" .. bridge_color, { description = bridge_desc .. " Cable", drawtype = "nodebox", @@ -150,6 +151,183 @@ if core.settings:get_bool("vlbridger_enable_trusses", true) then groups = {cracky=3}, sounds = mcl_sounds.node_sound_metal_defaults(), }) + + + core.register_node("vlbridger:suspension_top_" .. bridge_color, { + description = bridge_desc .. " Cable Top", + drawtype = "nodebox", + tiles = {"bridges_" .. bridge_color .. ".png"}, + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.25, -0.5, -0.25, 0.25, 0, 0.25}, + {-0.125, -0.5, -0.125, 0.125, 0.5, 0.125}, + }, + }, + groups = {cracky=3}, + sounds = mcl_sounds.node_sound_metal_defaults(), + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + return rotate_and_place(itemstack, placer, pointed_thing) + end, + }) + + core.register_node("vlbridger:main_cable_bottom" .. bridge_color, { + description = bridge_desc .. " Main Cable bottom", + drawtype = "nodebox", + tiles = {"bridges_" .. bridge_color .. ".png"}, + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.5, 0.25, -0.25, 0.5, 0.5, 0.25}, + {-0.25, -0.5, -0.25, 0.25, 0, 0.25}, + {-0.125, -0.5, -0.125, 0.125, 0.5, 0.125}, + }, + }, + groups = {cracky=3}, + sounds = mcl_sounds.node_sound_metal_defaults(), + }) + + core.register_node("vlbridger:main_cable_low1" .. bridge_color, { + description = bridge_desc .. " Main Cable bottom", + drawtype = "nodebox", + tiles = {"bridges_" .. bridge_color .. ".png"}, + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.25, 0.5, -0.25, 0.25}, + {-0.125, -0.5, -0.125, 0.125, -0.25, 0.125}, + }, + }, + groups = {cracky=3}, + sounds = mcl_sounds.node_sound_metal_defaults(), + }) + + core.register_node("vlbridger:main_cable_low2" .. bridge_color, { + description = bridge_desc .. " Main Cable bottom", + drawtype = "nodebox", + tiles = {"bridges_" .. bridge_color .. ".png"}, + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.25, -0.25, 0.5, 0.0, 0.25}, + {-0.125, -0.5, -0.125, 0.125, 0.0, 0.125}, + }, + }, + groups = {cracky=3}, + sounds = mcl_sounds.node_sound_metal_defaults(), + }) + + core.register_node("vlbridger:main_cable_low3" .. bridge_color, { + description = bridge_desc .. " Main Cable bottom", + drawtype = "nodebox", + tiles = {"bridges_" .. bridge_color .. ".png"}, + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.5, 0.0, -0.25, 0.5, 0.25, 0.25}, + {-0.125, -0.5, -0.125, 0.125, 0.25, 0.125}, + }, + }, + groups = {cracky=3}, + sounds = mcl_sounds.node_sound_metal_defaults(), + }) + + + core.register_node("vlbridger:main_cable_low4" .. bridge_color, { + description = bridge_desc .. " Main Cable bottom", + drawtype = "nodebox", + tiles = {"bridges_" .. bridge_color .. ".png"}, + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.5, 0.25, -0.25, 0.5, 0.5, 0.25}, + {-0.125, -0.5, -0.125, 0.125, 0.5, 0.125}, + }, + }, + groups = {cracky=3}, + sounds = mcl_sounds.node_sound_metal_defaults(), + }) + + + core.register_node("vlbridger:main_cable_" .. bridge_color, { + description = bridge_desc .. " Main Cable", + drawtype = "nodebox", + tiles = {"bridges_" .. bridge_color .. ".png"}, + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + --[[diagonaler Teil]] + {-0.5, -0.5, -0.25, -0.25, -0.25, 0.25}, + {-0.25, -0.25, -0.25, 0.0, 0.0, 0.25}, + {0.0, 0.0, -0.25, 0.25, 0.25, 0.25}, + {0.25, 0.25, -0.25, 0.5, 0.5, 0.25}, + + --[[ vertikaler Teil]] + {-0.125, -0.5, -0.125, 0.125, 0.0, 0.125}, + }, + }, + groups = {cracky=3}, + sounds = mcl_sounds.node_sound_metal_defaults(), + }) + + core.register_node("vlbridger:main_cable_lowerhalf" .. bridge_color, { + description = bridge_desc .. " Main Cable lower half", + drawtype = "nodebox", + tiles = {"bridges_" .. bridge_color .. ".png"}, + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + --[[diagonaler Teil]] + {-0.5, -0.5, -0.25, 0.0, -0.25, 0.25}, + {0.0, -0.25, -0.25, 0.5, 0.0, 0.25}, + + --[[ vertikaler Teil]] + {-0.125, -0.5, -0.125, 0.125, -0.25, 0.125}, + }, + }, + groups = {cracky=3}, + sounds = mcl_sounds.node_sound_metal_defaults(), + }) + + core.register_node("vlbridger:main_cable_upperhalf" .. bridge_color, { + description = bridge_desc .. " Main Cable upper half", + drawtype = "nodebox", + tiles = {"bridges_" .. bridge_color .. ".png"}, + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + --[[diagonaler Teil]] + {-0.5, 0, -0.25, 0.0, 0.25, 0.25}, + {0.0, 0.25, -0.25, 0.5, 0.5, 0.25}, + + --[[ vertikaler Teil]] + {-0.125, -0.5, -0.125, 0.125, 0.25, 0.125}, + }, + }, + groups = {cracky=3}, + sounds = mcl_sounds.node_sound_metal_defaults(), + }) core.register_node("vlbridger:deck_" .. bridge_color, { description = bridge_desc .. " Deck", @@ -3703,9 +3881,15 @@ if core.settings:get_bool("vlbridger_enable_trusses", true) then selection_box = { type = "fixed", fixed = { - {-0.5, -0.5, 0, 0.5, 0.5, 0.5}, + {-0.5, -0.5, 0.375, 0.5, 0.5, 0.5}, }, }, + collision_box = { + type = "fixed", + fixed = { + {-0.5, 0, -0.5, 0.5, 0.5, 0.5}, + }, + }, groups = {cracky=3}, sounds = mcl_sounds.node_sound_metal_defaults(), }) @@ -3713,7 +3897,7 @@ if core.settings:get_bool("vlbridger_enable_trusses", true) then core.register_node("vlbridger:corrugated_steel_ceiling_" .. bridge_color, { description = bridge_desc .. " Corrugated Steel Deck", drawtype = "nodebox", - tiles = {"bridges_corrugated_steel_" .. bridge_color .. ".png^[transformR90"}, + tiles = {"bridges_corrugated_steel_" .. bridge_color .. ".png"}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, @@ -4144,7 +4328,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then core.register_node("vlbridger:small_beam", { description = "Small Wooden Beam Bridge", drawtype = "nodebox", - tiles = {"def_wood.png"}, + tiles = {"default_wood.png"}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, @@ -4173,7 +4357,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then core.register_node("vlbridger:small_beam_mid", { description = "Small Wooden Beam Bridge Middle", drawtype = "nodebox", - tiles = {"def_wood.png"}, + tiles = {"default_wood.png"}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, @@ -4198,7 +4382,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then core.register_node("vlbridger:small_beam_end", { description = "Small Wooden Beam Bridge End", drawtype = "nodebox", - tiles = {"def_wood.png"}, + tiles = {"default_wood.png"}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, @@ -4228,7 +4412,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then core.register_node("vlbridger:small_beam_corner", { description = "Small Wooden Beam Bridge Corner", drawtype = "nodebox", - tiles = {"def_wood.png"}, + tiles = {"default_wood.png"}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, @@ -4257,7 +4441,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then core.register_node("vlbridger:small_beam_3", { description = "Small Wooden Beam Bridge Crossing", drawtype = "nodebox", - tiles = {"def_wood.png"}, + tiles = {"default_wood.png"}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, @@ -4285,7 +4469,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then core.register_node("vlbridger:small_beam_4", { description = "Small Wooden Beam Bridge Crossing", drawtype = "nodebox", - tiles = {"def_wood.png"}, + tiles = {"default_wood.png"}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, @@ -4312,7 +4496,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then core.register_node("vlbridger:small_beam_stair", { description = "Small Wooden Beam Bridge Stair", drawtype = "nodebox", - tiles = {"def_wood.png"}, + tiles = {"default_wood.png"}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, @@ -4402,7 +4586,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then core.register_node("vlbridger:large_beam", { description = "Large Wooden Beam Bridge", drawtype = "nodebox", - tiles = {"def_wood.png"}, + tiles = {"default_wood.png"}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, @@ -4431,7 +4615,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then core.register_node("vlbridger:large_fancy_beam", { description = "Large Fancy Wooden Beam Bridge", drawtype = "nodebox", - tiles = {"def_wood.png"}, + tiles = {"default_wood.png"}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, @@ -4538,7 +4722,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then core.register_node("vlbridger:large_beam_swivel_open", { description = "Large Wooden Swivel Bridge", drawtype = "nodebox", - tiles = {"def_wood.png^[transformR90"}, + tiles = {"default_wood.png^[transformR90"}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, @@ -4576,7 +4760,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then core.register_node("vlbridger:large_drawbridge_normal", { description = "Large Wooden Drawbridge", drawtype = "nodebox", - tiles = {"def_wood.png"}, + tiles = {"default_wood.png"}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, @@ -4613,7 +4797,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then core.register_node("vlbridger:large_drawbridge_open", { description = "Large Wooden Drawbridge", drawtype = "nodebox", - tiles = {"def_wood.png"}, + tiles = {"default_wood.png"}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, @@ -4690,7 +4874,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then core.register_node("vlbridger:deck_wood", { description = "Wooden Deck", drawtype = "nodebox", - tiles = {"def_wood.png"}, + tiles = {"default_wood.png"}, paramtype = "light", sunlight_propagates = true, node_box = {