Update nodes.lua

deleted blast part in draw bridge
This commit is contained in:
Mavori 2025-04-09 13:18:36 +02:00
commit 31731166fa

View file

@ -4498,12 +4498,6 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then
groups = {choppy=3},
sounds = mcl_sounds.node_sound_wood_defaults(),
})
--[[
local mesecon_on_blastnode = nil
if core.get_modpath("mesecons") then
mesecon_on_blastnode = mesecon.on_blastnode
end
]]
core.register_node("vlbridger:large_beam_swivel_normal", {
description = "Large Wooden Swivel Bridge",
drawtype = "nodebox",
@ -4534,12 +4528,10 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then
end,
groups = {choppy=3},
sounds = mcl_sounds.node_sound_wood_defaults(),
--[[mesecons = {effector = {
mesecons = {effector = {
action_on = function(pos, node)
core.swap_node(pos, {name = "vlbridger:large_beam_swivel_open", param2 = node.param2})
}},
on_blast = mesecon_on_blastnode,
end,]]
})
core.register_node("vlbridger:large_beam_swivel_open", {
@ -4573,13 +4565,11 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then
drop = "vlbridger:large_beam_swivel_normal",
groups = {choppy=3, not_in_creative_inventory=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
--[[mesecons = {effector = {
mesecons = {effector = {
action_off = function(pos, node)
core.swap_node(pos, {name = "vlbridger:large_beam_swivel_normal", param2 = node.param2})
end,
}},
on_blast = mesecon_on_blastnode,
]]
})
core.register_node("vlbridger:large_drawbridge_normal", {
@ -4612,12 +4602,11 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then
end,
groups = {choppy=3},
sounds = mcl_sounds.node_sound_wood_defaults(),
--[[mesecons = {effector = {
mesecons = {effector = {
action_on = function(pos, node)
core.swap_node(pos, {name = "vlbridger:large_drawbridge_open", param2 = node.param2})
end,
}},
]]
})
core.register_node("vlbridger:large_drawbridge_open", {
@ -4690,12 +4679,11 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then
drop = "vlbridger:large_drawbridge_normal",
groups = {choppy=3, not_in_creative_inventory=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
--[[mesecons = {effector = {
mesecons = {effector = {
action_off = function(pos, node)
core.swap_node(pos, {name = "vlbridger:large_drawbridge_normal", param2 = node.param2})
end,
}},
on_blast = mesecon_on_blastnode,]]
})
core.register_node("vlbridger:deck_wood", {