Update nodes.lua
Added nodes for suspension bridge
This commit is contained in:
parent
00c9e4cede
commit
1794e0325b
1 changed files with 223 additions and 39 deletions
258
nodes.lua
258
nodes.lua
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@ -69,7 +69,7 @@ if core.settings:get_bool("vlbridger_enable_trusses", true) then
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groups = {cracky=3},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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})
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--[[
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if core.get_modpath("moreblocks") then
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stairsplus:register_all("vlbridger", "block_" .. bridge_color, "vlbridger:block_" .. bridge_color, {
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description = bridge_desc,
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@ -112,29 +112,30 @@ if core.settings:get_bool("vlbridger_enable_trusses", true) then
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end,
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})
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end
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]]
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core.register_node("vlbridger:suspension_top_" .. bridge_color, {
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description = bridge_desc .. " Cable Top",
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drawtype = "nodebox",
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tiles = {"bridges_" .. bridge_color .. ".png"},
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.125, -0.5, -0.125, 0.125, 0.5, 0.125},
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--[[Steps ]]
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core.register_node("vlbridger:step_" .. bridge_color, {
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description = bridge_desc .. " Step",
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drawtype = "nodebox",
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tiles = {"bridges_" .. bridge_color .. ".png"},
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, 0, 0.5, 0, 0.5},
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},
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},
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},
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groups = {cracky=3},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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return rotate_and_place(itemstack, placer, pointed_thing)
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end,
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})
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groups = {cracky=3},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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return rotate_and_place(itemstack, placer, pointed_thing)
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end,
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})
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core.register_node("vlbridger:suspension_cable_" .. bridge_color, {
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description = bridge_desc .. " Cable",
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@ -151,6 +152,183 @@ if core.settings:get_bool("vlbridger_enable_trusses", true) then
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sounds = mcl_sounds.node_sound_metal_defaults(),
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})
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core.register_node("vlbridger:suspension_top_" .. bridge_color, {
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description = bridge_desc .. " Cable Top",
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drawtype = "nodebox",
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tiles = {"bridges_" .. bridge_color .. ".png"},
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.25, -0.5, -0.25, 0.25, 0, 0.25},
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{-0.125, -0.5, -0.125, 0.125, 0.5, 0.125},
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},
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},
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groups = {cracky=3},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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return rotate_and_place(itemstack, placer, pointed_thing)
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end,
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})
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core.register_node("vlbridger:main_cable_bottom" .. bridge_color, {
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description = bridge_desc .. " Main Cable bottom",
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drawtype = "nodebox",
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tiles = {"bridges_" .. bridge_color .. ".png"},
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, 0.25, -0.25, 0.5, 0.5, 0.25},
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{-0.25, -0.5, -0.25, 0.25, 0, 0.25},
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{-0.125, -0.5, -0.125, 0.125, 0.5, 0.125},
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},
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},
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groups = {cracky=3},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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})
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core.register_node("vlbridger:main_cable_low1" .. bridge_color, {
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description = bridge_desc .. " Main Cable bottom",
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drawtype = "nodebox",
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tiles = {"bridges_" .. bridge_color .. ".png"},
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.25, 0.5, -0.25, 0.25},
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{-0.125, -0.5, -0.125, 0.125, -0.25, 0.125},
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},
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},
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groups = {cracky=3},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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})
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core.register_node("vlbridger:main_cable_low2" .. bridge_color, {
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description = bridge_desc .. " Main Cable bottom",
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drawtype = "nodebox",
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tiles = {"bridges_" .. bridge_color .. ".png"},
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.25, -0.25, 0.5, 0.0, 0.25},
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{-0.125, -0.5, -0.125, 0.125, 0.0, 0.125},
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},
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},
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groups = {cracky=3},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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})
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core.register_node("vlbridger:main_cable_low3" .. bridge_color, {
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description = bridge_desc .. " Main Cable bottom",
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drawtype = "nodebox",
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tiles = {"bridges_" .. bridge_color .. ".png"},
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, 0.0, -0.25, 0.5, 0.25, 0.25},
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{-0.125, -0.5, -0.125, 0.125, 0.25, 0.125},
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},
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},
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groups = {cracky=3},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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})
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core.register_node("vlbridger:main_cable_low4" .. bridge_color, {
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description = bridge_desc .. " Main Cable bottom",
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drawtype = "nodebox",
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tiles = {"bridges_" .. bridge_color .. ".png"},
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, 0.25, -0.25, 0.5, 0.5, 0.25},
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{-0.125, -0.5, -0.125, 0.125, 0.5, 0.125},
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},
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},
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groups = {cracky=3},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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})
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core.register_node("vlbridger:main_cable_" .. bridge_color, {
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description = bridge_desc .. " Main Cable",
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drawtype = "nodebox",
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tiles = {"bridges_" .. bridge_color .. ".png"},
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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--[[diagonaler Teil]]
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{-0.5, -0.5, -0.25, -0.25, -0.25, 0.25},
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{-0.25, -0.25, -0.25, 0.0, 0.0, 0.25},
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{0.0, 0.0, -0.25, 0.25, 0.25, 0.25},
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{0.25, 0.25, -0.25, 0.5, 0.5, 0.25},
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--[[ vertikaler Teil]]
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{-0.125, -0.5, -0.125, 0.125, 0.0, 0.125},
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},
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},
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groups = {cracky=3},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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})
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core.register_node("vlbridger:main_cable_lowerhalf" .. bridge_color, {
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description = bridge_desc .. " Main Cable lower half",
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drawtype = "nodebox",
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tiles = {"bridges_" .. bridge_color .. ".png"},
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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--[[diagonaler Teil]]
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{-0.5, -0.5, -0.25, 0.0, -0.25, 0.25},
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{0.0, -0.25, -0.25, 0.5, 0.0, 0.25},
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--[[ vertikaler Teil]]
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{-0.125, -0.5, -0.125, 0.125, -0.25, 0.125},
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},
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},
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groups = {cracky=3},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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})
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core.register_node("vlbridger:main_cable_upperhalf" .. bridge_color, {
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description = bridge_desc .. " Main Cable upper half",
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drawtype = "nodebox",
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tiles = {"bridges_" .. bridge_color .. ".png"},
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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--[[diagonaler Teil]]
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{-0.5, 0, -0.25, 0.0, 0.25, 0.25},
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{0.0, 0.25, -0.25, 0.5, 0.5, 0.25},
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--[[ vertikaler Teil]]
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{-0.125, -0.5, -0.125, 0.125, 0.25, 0.125},
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},
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},
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groups = {cracky=3},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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})
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core.register_node("vlbridger:deck_" .. bridge_color, {
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description = bridge_desc .. " Deck",
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drawtype = "nodebox",
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@ -3703,9 +3881,15 @@ if core.settings:get_bool("vlbridger_enable_trusses", true) then
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, 0, 0.5, 0.5, 0.5},
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{-0.5, -0.5, 0.375, 0.5, 0.5, 0.5},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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},
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},
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groups = {cracky=3},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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})
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@ -3713,7 +3897,7 @@ if core.settings:get_bool("vlbridger_enable_trusses", true) then
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core.register_node("vlbridger:corrugated_steel_ceiling_" .. bridge_color, {
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description = bridge_desc .. " Corrugated Steel Deck",
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drawtype = "nodebox",
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tiles = {"bridges_corrugated_steel_" .. bridge_color .. ".png^[transformR90"},
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tiles = {"bridges_corrugated_steel_" .. bridge_color .. ".png"},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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@ -4144,7 +4328,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then
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core.register_node("vlbridger:small_beam", {
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description = "Small Wooden Beam Bridge",
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drawtype = "nodebox",
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tiles = {"def_wood.png"},
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tiles = {"default_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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@ -4173,7 +4357,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then
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core.register_node("vlbridger:small_beam_mid", {
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description = "Small Wooden Beam Bridge Middle",
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drawtype = "nodebox",
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tiles = {"def_wood.png"},
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tiles = {"default_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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@ -4198,7 +4382,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then
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core.register_node("vlbridger:small_beam_end", {
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description = "Small Wooden Beam Bridge End",
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drawtype = "nodebox",
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tiles = {"def_wood.png"},
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tiles = {"default_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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@ -4228,7 +4412,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then
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core.register_node("vlbridger:small_beam_corner", {
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description = "Small Wooden Beam Bridge Corner",
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drawtype = "nodebox",
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tiles = {"def_wood.png"},
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tiles = {"default_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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@ -4257,7 +4441,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then
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core.register_node("vlbridger:small_beam_3", {
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description = "Small Wooden Beam Bridge Crossing",
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drawtype = "nodebox",
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tiles = {"def_wood.png"},
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tiles = {"default_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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@ -4285,7 +4469,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then
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core.register_node("vlbridger:small_beam_4", {
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description = "Small Wooden Beam Bridge Crossing",
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drawtype = "nodebox",
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tiles = {"def_wood.png"},
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tiles = {"default_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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@ -4312,7 +4496,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then
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core.register_node("vlbridger:small_beam_stair", {
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description = "Small Wooden Beam Bridge Stair",
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drawtype = "nodebox",
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tiles = {"def_wood.png"},
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tiles = {"default_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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@ -4402,7 +4586,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then
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core.register_node("vlbridger:large_beam", {
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description = "Large Wooden Beam Bridge",
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drawtype = "nodebox",
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tiles = {"def_wood.png"},
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tiles = {"default_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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@ -4431,7 +4615,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then
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core.register_node("vlbridger:large_fancy_beam", {
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description = "Large Fancy Wooden Beam Bridge",
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drawtype = "nodebox",
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tiles = {"def_wood.png"},
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tiles = {"default_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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@ -4538,7 +4722,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then
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core.register_node("vlbridger:large_beam_swivel_open", {
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description = "Large Wooden Swivel Bridge",
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drawtype = "nodebox",
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tiles = {"def_wood.png^[transformR90"},
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tiles = {"default_wood.png^[transformR90"},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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@ -4576,7 +4760,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then
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core.register_node("vlbridger:large_drawbridge_normal", {
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description = "Large Wooden Drawbridge",
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drawtype = "nodebox",
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tiles = {"def_wood.png"},
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tiles = {"default_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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@ -4613,7 +4797,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then
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core.register_node("vlbridger:large_drawbridge_open", {
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description = "Large Wooden Drawbridge",
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drawtype = "nodebox",
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tiles = {"def_wood.png"},
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tiles = {"default_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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@ -4690,7 +4874,7 @@ if core.settings:get_bool("vlbridger_enable_wooden_bridges", true) then
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core.register_node("vlbridger:deck_wood", {
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description = "Wooden Deck",
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drawtype = "nodebox",
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tiles = {"def_wood.png"},
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tiles = {"default_wood.png"},
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paramtype = "light",
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sunlight_propagates = true,
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node_box = {
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